using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Models { public class Session : INotifyPropertyChanged { public string Id { get; set; } public string Name { get; set; } public string DungeonMasterId { get; set; } public ObservableCollection PlayerIds { get; set; } public string CampaignId { get; set; } public bool Active { get; set; } public DateTime CreatedAt { get; set; } public DateTime UpdatedAt { get; set; } public event PropertyChangedEventHandler PropertyChanged; } }