using UnityEngine; using UnityEngine.UI; using System.Collections; public class UIFadeText : MonoBehaviour { public Text uiText; // Das UI-Text-Element public float fadeDuration = 1.5f; // Dauer des Fade-Effekts public float waitTime = 1.0f; // Wartezeit zwischen Fade-Out und Fade-In private void Start() { if (uiText == null) { uiText = GetComponent(); // Falls kein Text zugewiesen ist, wird dieser gesucht. } StartCoroutine(FadeTextLoop()); } private IEnumerator FadeTextLoop() { while (true) { yield return StartCoroutine(FadeText(1, 0)); // Text ausblenden yield return new WaitForSeconds(waitTime); yield return StartCoroutine(FadeText(0, 1)); // Text einblenden yield return new WaitForSeconds(waitTime); } } private IEnumerator FadeText(float startAlpha, float endAlpha) { float elapsedTime = 0; Color textColor = uiText.color; while (elapsedTime < fadeDuration) { elapsedTime += Time.deltaTime; float newAlpha = Mathf.Lerp(startAlpha, endAlpha, elapsedTime / fadeDuration); uiText.color = new Color(textColor.r, textColor.g, textColor.b, newAlpha); yield return null; } uiText.color = new Color(textColor.r, textColor.g, textColor.b, endAlpha); } } //https://chatgpt.com