Dark_Matter/Assets/Scripts/Gegner/Enemie_Movement_Kamikaze.cs

77 lines
2.3 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Enemie_Movement_Kamikaze : MonoBehaviour
{
public float speed = 3f; // Bewegungsgeschwindigkeit
private Transform player; // Referenz auf den Spieler
public int life = 2;
private Slider slider;
public GameObject uiElement;
Enemie_Spawn_System enemie_Spawn_System;
[SerializeField] float dmg = 0.0f;
void Start()
{
// Spieler-Objekt finden
player = GameObject.FindGameObjectWithTag("Starship").transform;
slider = FindObjectOfType<Slider>();
enemie_Spawn_System = GameObject.Find("Enemie_Spawner_System").GetComponent<Enemie_Spawn_System>();
}
void Update()
{
if (player == null) return; // Falls kein Spieler gefunden wurde, nichts tun
// 1. Richtung zum Spieler berechnen
Vector2 direction = (player.position - transform.position).normalized;
// 2. Gegner drehen (damit er den Spieler anvisiert)
float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.Euler(0, 0, angle - 90);
// 3. Bewegung zum Spieler
transform.position = Vector2.MoveTowards(transform.position, player.position, speed * Time.deltaTime);
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player Bullet"))
{
Bullet_movement bulletScript = other.gameObject.GetComponent<Bullet_movement>();
if (bulletScript != null)
{
life--;
Debug.Log("Gegner Getroffen! -2");
if (life <= 0)
{
Destroy(gameObject);
enemie_Spawn_System.ChangeEnemyCounter(-1);
}
}
}
if (other.CompareTag("Starship"))
{
Destroy(gameObject);
enemie_Spawn_System.ChangeEnemyCounter(-1);
slider.value -= dmg;
}
if (other.CompareTag("Starship") && slider.value <= 0f) // zerst<73>rt das Starship bei 0hp oder weniger
{
Destroy(other.gameObject);
//ChangeEnemyCounter(-1);
if (other.CompareTag("Dead"))
{
uiElement.SetActive(true);
}
}
}
}