Dark_Matter/Assets/Scripts/Player/Bullet_movement Starship.cs

47 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class Bullet_movement : MonoBehaviour
{
[SerializeField] private float verticalSpeed = 15.0f;
[SerializeField] private float remainInAir = 1.0f;
private float counter = 0f;
public GameObject player;
private PlayerMovement playerMovement;
// Start is called before the first frame update
void Start()
{
player = GameObject.FindWithTag("Starship");
playerMovement = player.GetComponent<PlayerMovement>();
}
// Update is called once per frame
void Update()
{
Movement();
}
private void Movement()
{
transform.Translate(Vector3.up * Time.deltaTime * verticalSpeed);
counter += Time.deltaTime;
if (counter >= remainInAir)
{
Destroy(gameObject);
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Enemy"))
{
playerMovement.score += 1f;
Destroy(gameObject);
}
}
}