47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class Bullet_movement : MonoBehaviour
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{
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[SerializeField] private float verticalSpeed = 15.0f;
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[SerializeField] private float remainInAir = 1.0f;
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private float counter = 0f;
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public GameObject player;
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private PlayerMovement playerMovement;
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// Start is called before the first frame update
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void Start()
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{
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player = GameObject.FindWithTag("Starship");
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playerMovement = player.GetComponent<PlayerMovement>();
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}
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// Update is called once per frame
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void Update()
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{
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Movement();
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}
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private void Movement()
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{
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transform.Translate(Vector3.up * Time.deltaTime * verticalSpeed);
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counter += Time.deltaTime;
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if (counter >= remainInAir)
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{
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Destroy(gameObject);
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}
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Enemy"))
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{
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playerMovement.score += 1f;
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Destroy(gameObject);
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}
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}
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}
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