Dark_Matter/Assets/Scripts/Player/OnPlayerDeath.cs

25 lines
761 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UIElements;
public class OnPlayerDeath : MonoBehaviour
{
[SerializeField] private UnityEngine.UI.Image DeathScreen;
[SerializeField] private TMP_Text Score;
[SerializeField] private TMP_Text Highscore;
[SerializeField] private TMP_Text RoundCounter;
[SerializeField] private TMP_Text Verbleibend;
// Start is called before the first frame update
public void onDeathUI()
{
DeathScreen.gameObject.SetActive(true);
Score.gameObject.SetActive(false);
Highscore.gameObject.SetActive(false);
RoundCounter.gameObject.SetActive(false);
Verbleibend.gameObject.SetActive(false);
}
}