Dark_Matter/Assets/Scripts/Player/Player Rotation.cs

21 lines
550 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerRotation : MonoBehaviour
{
// Update is called once per frame
void Update()
{
Vector3 mousePosition = Input.mousePosition;
mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
Vector2 direction = new Vector2(mousePosition.x - transform.position.x, mousePosition.y - transform.position.y);
transform.up = direction;
//https://www.youtube.com/watch?v=9_i6S_rDZuA script von hier
}
}