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transform.position = new Vector3(player.transform.position.x, + player.transform.position.y, + player.transform.position.z); + } +} diff --git a/Assets/Scripts/CameraController.cs.meta b/Assets/Scripts/CameraController.cs.meta new file mode 100644 index 0000000..8901b5c --- /dev/null +++ b/Assets/Scripts/CameraController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b09601cc89f9d5440927132abe046ec5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/KeepGameObject.cs b/Assets/Scripts/KeepGameObject.cs new file mode 100644 index 0000000..df3edeb --- /dev/null +++ b/Assets/Scripts/KeepGameObject.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +public class KeepGameObject : MonoBehaviour +{ + void Start() + { + // GameObject won't be deleted on scene switch + DontDestroyOnLoad(this.gameObject); + } +} diff --git a/Assets/Scripts/KeepGameObject.cs.meta b/Assets/Scripts/KeepGameObject.cs.meta new file mode 100644 index 0000000..fd220ef --- /dev/null +++ b/Assets/Scripts/KeepGameObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c558ad4f7b5d72747b0e65ba332a3fad +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/MenuScript.cs b/Assets/Scripts/MenuScript.cs new file mode 100644 index 0000000..53095a8 --- /dev/null +++ b/Assets/Scripts/MenuScript.cs @@ -0,0 +1,19 @@ +using UnityEngine; +using UnityEngine.SceneManagement; + +public class MenuScript : MonoBehaviour +{ + public void ChangeScene() + { + SceneManager.LoadSceneAsync("GameScene"); + } + + public void Quit() + { +#if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; +#else + Application.Quit(); +#endif + } +} \ No newline at end of file diff --git a/Assets/Scripts/MenuScript.cs.meta b/Assets/Scripts/MenuScript.cs.meta new file mode 100644 index 0000000..8e0310b --- /dev/null +++ b/Assets/Scripts/MenuScript.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 74e31f827dc1ef847b31ffe90a0e3554 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs new file mode 100644 index 0000000..c690058 --- /dev/null +++ b/Assets/Scripts/PlayerMovement.cs @@ -0,0 +1,84 @@ +using Unity.VisualScripting.FullSerializer; +using UnityEngine; + +public class PlayerMovement : MonoBehaviour +{ + [SerializeField] private float speed; + [SerializeField] private LayerMask groundLayer; + [SerializeField] private LayerMask wallLayer; + private Rigidbody2D body; + private Animator anim; + private BoxCollider2D boxCollider; + private float wallJumpCooldown; + + private void Awake() + { + // grab references for rigidbody & animatior from gameobject + body = GetComponent(); + anim = GetComponent(); + boxCollider = GetComponent(); + } + + private void Update() + { + float horizontalInput = Input.GetAxis("Horizontal"); + + // move + body.velocity = new Vector2(horizontalInput * speed, body.velocity.y); + + // flip player when moving left-right + if (horizontalInput > 0.01f) + { + transform.localScale = Vector3.one; + } + else if (horizontalInput < -0.01f) + { + transform.localScale = new Vector3(-1, 1, 1); + } + + // wall jump logic + if (wallJumpCooldown < 0.2f) + { + if (Input.GetKey(KeyCode.W) && isGrounded()) + { + Jump(); + } + + body.velocity = new Vector2(horizontalInput * speed, body.velocity.y); + + if (onWall() && !isGrounded()) + { + body.gravityScale = 0; + body.velocity = Vector2.zero; + } + } + + // set animator parameters + anim.SetBool("run", horizontalInput != 0); + anim.SetBool("grounded", isGrounded()); + + } + + private void Jump() + { + body.velocity = new Vector2(body.velocity.x, speed); + anim.SetTrigger("jump"); + } + + private void OnCollisionEnter2D(Collision2D collision) + { + + } + + private bool isGrounded() + { + RaycastHit2D raycastHit = Physics2D.BoxCast(boxCollider.bounds.center, boxCollider.bounds.size, 0, Vector2.down, 0.1f, groundLayer); + return raycastHit.collider != null; + } + + private bool onWall() + { + RaycastHit2D raycastHit = Physics2D.BoxCast(boxCollider.bounds.center, boxCollider.bounds.size, 0, new Vector2(transform.localScale.x, 0), 0.1f, wallLayer); + return raycastHit.collider != null; + } +} diff --git a/Assets/Scripts/PlayerMovement.cs.meta b/Assets/Scripts/PlayerMovement.cs.meta new file mode 100644 index 0000000..3f69fb6 --- /dev/null +++ b/Assets/Scripts/PlayerMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: aec587ad29831fa4086120cb404dce39 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + 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