using System.Collections; using System.Collections.Generic; using UnityEngine; public class movePlatform : MonoBehaviour { [SerializeField] private float speed; public float acceleration; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { // speed += acceleration * Time.deltaTime; transform.Translate(new Vector2(-1f, 0f) * speed * Time.deltaTime); } }