using UnityEngine;
///
/// Platform generator logic
/// Original Guide on YouTube link: https://www.youtube.com/watch?v=NtY_R0g8L8E.
///
public class PlatformGenerator : MonoBehaviour
{
/*
[SerializeField] private Transform platformStart;
[SerializeField] private System.Collections.Generic.List platformList;
[SerializeField] Vector2 nextSpawnPos;
private Vector2 lastEndPosition;
private void Awake()
{
Vector2 positionPlat = platformStart.Find("Endposition").position;
lastEndPosition = positionPlat;
int startingSpawnLevelPlat = 5;
for (int i = 0; i < startingSpawnLevelPlat; i++)
{
SpawnLevelPlat();
}
}
private void SpawnLevelPlat()
{
// Platform is choosed different
Transform currentPlat = platformList[Random.Range(0, platformList.Count)];
// Platform spawns
Transform lastLevelPlatTransform = SpawnLevelPlat(currentPlat, lastEndPosition);
lastEndPosition = lastLevelPlatTransform.Find("EndPosition").position;
}
private Transform SpawnLevelPlat(Transform levelPlat, Vector2 spawnPosition)
{
Transform platformLevelTransform = Instantiate(levelPlat, spawnPosition, Quaternion.identity);
return platformLevelTransform;
}*/
}