using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnScanner : MonoBehaviour { [SerializeField] private GameObject platform; private void OnTriggerExit2D(Collider2D collision) { Spawn(); } private void Spawn() { Vector3 ggg = new Vector3(1f, 4f, 4f); Instantiate(platform, ggg, Quaternion.identity); } }