using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; /// /// Change scene /// public class ChangeScene : MonoBehaviour { public void MoveToGameScene() { SceneManager.LoadSceneAsync("GameScene"); } public void Quit() { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } }