using System.Collections.Generic;
using UnityEngine;
///
/// Link zum OG Script: https://pastebin.com/DG5jcAMZ
///
public class ParallaxBackground : MonoBehaviour
{
public ParallaxCamera parallaxCamera;
List parallaxLayers = new List();
void Start()
{
if (parallaxCamera == null)
{
parallaxCamera = Camera.main.GetComponent();
}
if (parallaxCamera != null)
{
parallaxCamera.onCameraTranslate += Move;
}
SetLayers();
void SetLayers()
{
parallaxLayers.Clear();
for (int i = 0; i < transform.childCount; i++)
{
ParallaxLayer layer = transform.GetChild(i).GetComponent();
if (layer != null)
{
layer.name = "Layer-" + i;
parallaxLayers.Add(layer);
}
}
}
void Move(float delta)
{
foreach (ParallaxLayer layer in parallaxLayers)
{
layer.Move(delta);
}
}
}
}