using System.Collections.Generic; using UnityEngine; /// <summary> /// Link zum OG Script: https://pastebin.com/DG5jcAMZ /// </summary> public class ParallaxBackground : MonoBehaviour { public ParallaxCamera parallaxCamera; List<ParallaxLayer> parallaxLayers = new List<ParallaxLayer>(); void Start() { if (parallaxCamera == null) { parallaxCamera = Camera.main.GetComponent<ParallaxCamera>(); } if (parallaxCamera != null) { parallaxCamera.onCameraTranslate += Move; } SetLayers(); void SetLayers() { parallaxLayers.Clear(); for (int i = 0; i < transform.childCount; i++) { ParallaxLayer layer = transform.GetChild(i).GetComponent<ParallaxLayer>(); if (layer != null) { layer.name = "Layer-" + i; parallaxLayers.Add(layer); } } } void Move(float delta) { foreach (ParallaxLayer layer in parallaxLayers) { layer.Move(delta); } } } }