using UnityEngine; using UnityEngine.UI; /// /// code is similar to health /// public class Stamina : MonoBehaviour { public int maxStamina = 9; public int currentStamina = 9; public Image staminabar; // stamina logic void Start() { currentStamina = maxStamina; } // Update is called once per frame private void Update() { UseStamina(); } void UseStamina() { // code from Christian staminabar.fillAmount = (float)currentStamina / (float)maxStamina; // cd for stamina // stamina reg if (currentStamina < 0) { // longer cd for stamina reg } } }