using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnScanner : MonoBehaviour { // Prefabs [SerializeField] private GameObject platform; [SerializeField] private GameObject enemy; public bool isAllowedToSpawn = true; // Platform Spawner private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.tag.Equals("Ground") && isAllowedToSpawn) { Spawn(); } } private void Spawn() { float height = Random.Range(-2f, -1f); Vector3 positionPLat = new Vector3(12f, height, 0f); GameObject newPlatform = Instantiate(platform, positionPLat, Quaternion.identity); int würfel = Random.Range(1, 4); if (würfel == 3) { SpawnEnemy(newPlatform); } } // Enemy spawns on platform private void SpawnEnemy(GameObject platformAdress) { Vector3 enemyPosition = platformAdress.transform.position + new Vector3(0f, 1f, 0f); GameObject newEnemy = Instantiate(enemy, enemyPosition, Quaternion.identity); // Enemy moves along the platform newEnemy.transform.parent = platformAdress.transform; } public void stopSpawn() { isAllowedToSpawn = false; } }