using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class movePlatform : MonoBehaviour
{
     [SerializeField] private float speed;
     public float acceleration;

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        // speed += acceleration * Time.deltaTime;
        transform.Translate(new Vector2(-1f, 0f) * speed * Time.deltaTime);
    }
}