using UnityEngine; using UnityEngine.SceneManagement; using TMPro; using UnityEngine.SceneManagement; public class MenuScript : MonoBehaviour { /* // time logic public TextMeshProUGUI TimeText; void Start() { Time.timeScale = 1; } void Update() { var timetoDisplay = PlayerPrefs.GetFloat("highscore"); var t0 = (int)timetoDisplay; var m = t0 / 60; var s = (t0 - m * 60); var ms = (int)((timetoDisplay - t0) * 100); TimeText.text = $"{m:00}:{s:00}:{ms:00}"; // gameObject.transform.Rotate(0, 0, -400 * Time.deltaTime); } */ public void ChangeScene() { SceneManager.LoadSceneAsync("GameScene"); } public void Quit() { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } }