using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnScanner : MonoBehaviour { [SerializeField] private GameObject platform; private void OnTriggerExit2D(Collider2D collision) { Spawn(); } private void Spawn() { float height = Random.Range(-2f, -1f); Vector3 positionPLat = new Vector3(12f, height, 0f); Instantiate(platform, positionPLat, Quaternion.identity); } }