using UnityEngine;

[CreateAssetMenu(fileName = "New Enemy Data", menuName = "Enemy Data")]
public class EnemyType : ScriptableObject
{
    public string enemyName;
    public GameObject enemyPrefab;
    public GameObject enemyJumpscarePrefab;
    public int approachStepCounter;
    public float delayBetweenStep;
    public float stayTime;
    public Vector3 firstRoomPosition;
    public Vector3 secondRoomPosition;
    public Vector3 thirdRoomPosition;
    public Vector3 mainRoomLeftPostion;
    public Vector3 mainRoomRightPosition;
}
