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1; + if (currentCam < 0) { + currentCam = cams.Length - 1; + } + Go2Cam(currentCam); + cdTimer = cdTime; + } + } + else { + cdTimer -= Time.deltaTime; + } + } + + private void ShowCam() { + if (camIsOpen) { + cams[currentCam].SetActive(true); + mainCam.SetActive(false); + } + else { + cams[currentCam].SetActive(false); + mainCam.SetActive(true); + } + } + + private void Go2Cam(int progression) { + cams[currentCam].SetActive(false); + currentCam = progression; + ShowCam(); + } +} diff --git a/Assets/Scripts/Cameras/CameraSystem.cs.meta b/Assets/Scripts/Cameras/CameraSystem.cs.meta new file mode 100644 index 0000000..7b73d4c --- /dev/null +++ b/Assets/Scripts/Cameras/CameraSystem.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: bc016bf314b3fa446a75c1810d0e5df6 \ No newline at end of file diff --git a/Assets/Scripts/Door/DoorSystem.cs b/Assets/Scripts/Door/DoorSystem.cs deleted file mode 100644 index 8064a32..0000000 --- a/Assets/Scripts/Door/DoorSystem.cs +++ /dev/null @@ -1,29 +0,0 @@ -using UnityEngine; - -public class DoorSystem : MonoBehaviour -{ - [SerializeField] private GameObject[] doors; - [SerializeField] private GameObject[] doorSwitchers; - - // Start is called once before the first execution of Update after the MonoBehaviour is created - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } - - public bool DoorOpen() { - // Tür ist zu, dann zieh Energie ab, Gegner können nicht angereifen, man kann Schalter drücken um zu öffnen - // Tür ist offen, Angriff auf Spieler ist möglich, man kann auf Schalter drücken und zu machen - return true; - } - - // Plan - // Script an Tür, damit es auf und zu geht, also hoch und runter, dabei wird es in Y Achse skaliert + Y Achse neu positioniert - // Wenn man auf Schalter neben der Tür tippt, dann betätigt man die Tür, aber es zieht Strom ab -} diff --git a/Assets/Scripts/Door/DoorSystem.cs.meta b/Assets/Scripts/Door/DoorSystem.cs.meta deleted file mode 100644 index 9709828..0000000 --- a/Assets/Scripts/Door/DoorSystem.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: fe9a94abb4818624cbe981af6c2f18cd \ No newline at end of file