Komplett mit Audio, Fehler beim Start der Spielszenen: standardHealth und standardEnergy werden nicht wie gewollt übermittelt
This commit is contained in:
44
Assets/Scripts/Audio/AudioManager.cs
Normal file
44
Assets/Scripts/Audio/AudioManager.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class AudioManager : MonoBehaviour
|
||||
|
||||
//wird noch barbeitet, ist gerade nur ein Copy Past aus Seascape
|
||||
{
|
||||
[Header("Audio Source")]
|
||||
[SerializeField] AudioSource musicSource;
|
||||
[SerializeField] AudioSource SFXSource;
|
||||
|
||||
|
||||
[Header("Audio Clip")]
|
||||
public AudioClip background;
|
||||
|
||||
public AudioClip button;
|
||||
public AudioClip buy;
|
||||
|
||||
[Header("Enemy Audio")]
|
||||
|
||||
public AudioClip fieHit;
|
||||
public AudioClip haiHit;
|
||||
public AudioClip silvHit;
|
||||
public AudioClip rearrange;
|
||||
|
||||
public AudioClip bang;
|
||||
public AudioClip comingCloser;
|
||||
public AudioClip scare;
|
||||
|
||||
[Header("Player")]
|
||||
public AudioClip energyOut;
|
||||
public AudioClip death;
|
||||
public AudioClip door;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
musicSource.clip = background;
|
||||
musicSource.Play();
|
||||
}
|
||||
|
||||
public void PlaySFX(AudioClip clip)
|
||||
{
|
||||
SFXSource.PlayOneShot(clip);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user