Komplett mit Audio, Fehler beim Start der Spielszenen: standardHealth und standardEnergy werden nicht wie gewollt übermittelt
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@@ -9,7 +9,7 @@ public class CreditsScript : MonoBehaviour
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{
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public float scrollSpeed;
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private float maxScrollSpeed = 300f;
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private float maxScrollSpeed = 400f;
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[SerializeField] public float maxYPosition;
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[SerializeField] public float minYPosition;
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[SerializeField] GameObject minYPo;
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@@ -23,7 +23,7 @@ public class CreditsScript : MonoBehaviour
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scrollSpeed = 200f;
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textfeld = this.text;
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maxYPosition = 3200;
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maxYPosition = 8000;
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minYPosition = 0;
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rectTransform = GetComponent<RectTransform>();
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@@ -67,11 +67,38 @@ public class CreditsScript : MonoBehaviour
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{
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//die Credits einfach hardcoden, dann kann ich die schneller anpassen
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//funktioniert
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/*
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textfeld.text = "Assets" +
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"Dark UI kit by kΩsmaragd on Unity Store" +
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"Clean Vector Icons by PONETI on Unity Store" +
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"UX Flat Icons [Free] by Heathen Engineering on Unity Store" +
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"Help Me Font by GGBotNet on itch.io ";
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Lilia:
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- MusicManager
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- SFX Manager
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- Door
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- DoorController
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- LightController
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- Fiefetti 3D Modell
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- Silpathisch 3D Modell
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- Haiphisch 3D Modell
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- Level Design
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- Level 3D Modell
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Xilver:
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- ShopScript
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- MainMenue
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- AudioManager
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- Vibrator
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- EnemyScripts (FieScript, HaiScript, SilvScript) und weitere Logik
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- HandleEnergy
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- ChangeHealth
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- LevelBehaviour
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*/
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}
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}
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