Komplett mit Audio, Fehler beim Start der Spielszenen: standardHealth und standardEnergy werden nicht wie gewollt übermittelt

This commit is contained in:
2026-02-18 01:28:19 +01:00
parent 655e91627a
commit 0660162c86
93 changed files with 4088 additions and 74 deletions

View File

@@ -9,7 +9,7 @@ public class CreditsScript : MonoBehaviour
{
public float scrollSpeed;
private float maxScrollSpeed = 300f;
private float maxScrollSpeed = 400f;
[SerializeField] public float maxYPosition;
[SerializeField] public float minYPosition;
[SerializeField] GameObject minYPo;
@@ -23,7 +23,7 @@ public class CreditsScript : MonoBehaviour
scrollSpeed = 200f;
textfeld = this.text;
maxYPosition = 3200;
maxYPosition = 8000;
minYPosition = 0;
rectTransform = GetComponent<RectTransform>();
@@ -67,11 +67,38 @@ public class CreditsScript : MonoBehaviour
{
//die Credits einfach hardcoden, dann kann ich die schneller anpassen
//funktioniert
/*
textfeld.text = "Assets" +
"Dark UI kit by kΩsmaragd on Unity Store" +
"Clean Vector Icons by PONETI on Unity Store" +
"UX Flat Icons [Free] by Heathen Engineering on Unity Store" +
"Help Me Font by GGBotNet on itch.io ";
Lilia:
- MusicManager
- SFX Manager
- Door
- DoorController
- LightController
- Fiefetti 3D Modell
- Silpathisch 3D Modell
- Haiphisch 3D Modell
- Level Design
- Level 3D Modell
Xilver:
- ShopScript
- MainMenue
- AudioManager
- Vibrator
- EnemyScripts (FieScript, HaiScript, SilvScript) und weitere Logik
- HandleEnergy
- ChangeHealth
- LevelBehaviour
*/
}
}