Komplett mit Audio, Fehler beim Start der Spielszenen: standardHealth und standardEnergy werden nicht wie gewollt übermittelt

This commit is contained in:
2026-02-18 01:28:19 +01:00
parent 655e91627a
commit 0660162c86
93 changed files with 4088 additions and 74 deletions

View File

@@ -33,6 +33,7 @@ public class GameOver : MonoBehaviour
[SerializeField] GameObject eFie;
[SerializeField] GameObject eSilv;
[SerializeField] GameObject eHai;
[SerializeField] GameObject audioScript;
InventoryScript inventory;
@@ -42,6 +43,7 @@ public class GameOver : MonoBehaviour
SilvScript silv;
HaiScript hai;
LevelBehavior level;
AudioManager audio;
private void Awake()
{
@@ -52,12 +54,12 @@ public class GameOver : MonoBehaviour
hai = eHai.GetComponent<HaiScript>();
silv = eSilv.GetComponent<SilvScript>();
level = levelScript.GetComponent<LevelBehavior>();
audio = audioScript.GetComponent<AudioManager>();
}
void Start()
{
timer = 10f;
inventory.Gems = 599;
deathPanel.SetActive(false);
}
@@ -76,6 +78,7 @@ public class GameOver : MonoBehaviour
public void ShowDeathScreen()
{
audio.PlaySFX(audio.death);
//Time.timeScale = 0;
timerOn = true;
timer = 10f;
@@ -118,6 +121,7 @@ public class GameOver : MonoBehaviour
Debug.Log(inventory.Gems);
timerOn = false;
timer = 10f;
audio.PlaySFX(audio.rearrange);
}
else //EINBAUEN, DASS MAN DORT GEMS KAUFEN KANN
@@ -215,16 +219,16 @@ public class GameOver : MonoBehaviour
public void SpeakEnemy()
{
if (fie.fieKill)
if (fie.fieKill == true)
{
infoText.text = "HAAHAHAHAHAAHAHAHAHAHAHAHAHA";
}
if (silv.silvKill)
if (silv.silvKill == true)
{
infoText.text = "Oh no, I accidently killed someone again. I'm sowy. I just wanted to hug you :(";
}
if (hai.haiKill)
if (hai.haiKill == true)
{
infoText.text = "You sound great...";
}