Komplett mit Audio, Fehler beim Start der Spielszenen: standardHealth und standardEnergy werden nicht wie gewollt übermittelt
This commit is contained in:
@@ -6,6 +6,13 @@ using UnityEngine.UIElements;
|
||||
|
||||
public class MenueScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject audioScript;
|
||||
AudioManager audio;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
audio = audioScript.GetComponent<AudioManager>();
|
||||
}
|
||||
public void ReturnHome()
|
||||
{
|
||||
SceneManager.LoadSceneAsync(0);
|
||||
@@ -15,6 +22,7 @@ public class MenueScript : MonoBehaviour
|
||||
{
|
||||
SceneManager.LoadSceneAsync(2);
|
||||
Vibrator.Vibrate();
|
||||
audio.PlaySFX(audio.button);
|
||||
}
|
||||
|
||||
public void Credits()
|
||||
|
||||
Reference in New Issue
Block a user