Komplett mit Audio, Fehler beim Start der Spielszenen: standardHealth und standardEnergy werden nicht wie gewollt übermittelt

This commit is contained in:
2026-02-18 01:28:19 +01:00
parent 655e91627a
commit 0660162c86
93 changed files with 4088 additions and 74 deletions

View File

@@ -6,9 +6,11 @@ public class DoorController : MonoBehaviour
[SerializeField] private Door door;
[SerializeField] GameObject energyScript;
[SerializeField] GameObject inventoryScript;
[SerializeField] GameObject audioScript;
HandleEnergy energy;
InventoryScript inventory;
AudioManager audio;
float timer = 0f;
@@ -18,6 +20,7 @@ public class DoorController : MonoBehaviour
{
energy = energyScript.GetComponent<HandleEnergy>();
inventory = inventoryScript.GetComponent<InventoryScript>();
audio = audioScript.GetComponent<AudioManager>();
}
private void Update()
@@ -36,6 +39,7 @@ public class DoorController : MonoBehaviour
if (inventory.Energy > 0)
{
audio.PlaySFX(audio.door);
Vibrator.Vibrate();
door.isOpen = false;
Debug.Log("Hier kommt niemand rein");