Komplett mit Audio, Fehler beim Start der Spielszenen: standardHealth und standardEnergy werden nicht wie gewollt übermittelt
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@@ -33,10 +33,13 @@ public class HaiScript : MonoBehaviour
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[SerializeField] GameObject eFie;
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[SerializeField] GameObject eSilv;
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[SerializeField] GameObject audioScript;
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ChangeHealth healthScript;
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Door doorSwitch;
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Door doorSwitch2;
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LevelBehavior level;
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AudioManager audio;
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FieScript fie;
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SilvScript silv;
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@@ -47,6 +50,7 @@ public class HaiScript : MonoBehaviour
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doorSwitch = door1.GetComponent<Door>();
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doorSwitch2 = door2.GetComponent<Door>();
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level = levelScript.GetComponent<LevelBehavior>();
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audio = audioScript.GetComponent<AudioManager>();
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fie = eFie.GetComponent<FieScript>();
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silv = eSilv.GetComponent<SilvScript>();
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@@ -71,6 +75,7 @@ public class HaiScript : MonoBehaviour
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public void HitPlayer()
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{
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healthScript.GetHit();
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audio.PlaySFX(audio.haiHit);
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}
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public void StartStuff()
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@@ -115,6 +120,8 @@ public class HaiScript : MonoBehaviour
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IEnumerator WanderClose()
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{
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float elapsed2 = 0;
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if (spawnLeft == true) //1 bedeutet immer left
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@@ -132,10 +139,13 @@ public class HaiScript : MonoBehaviour
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while (elapsed2 < stateTime)
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{
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elapsed2 += Time.deltaTime;
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audio.PlaySFX(audio.comingCloser);
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}
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yield return new WaitForSeconds(stateTime);
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audio.PlaySFX(audio.scare);
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StartCoroutine(GetTooClose());
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}
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@@ -189,6 +199,7 @@ public class HaiScript : MonoBehaviour
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level.earnedGems += level.earnGems;
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Debug.Log("Hai: Och menno");
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Hai.transform.position = SPBack.transform.position;
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audio.PlaySFX(audio.bang);
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}
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spawnLeft = false;
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