Komplett mit Audio, Fehler beim Start der Spielszenen: standardHealth und standardEnergy werden nicht wie gewollt übermittelt
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@@ -16,14 +16,19 @@ public class HandleEnergy : MonoBehaviour
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[Header("ScriptPile")]
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[SerializeField] GameObject scriptPile;
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[SerializeField] GameObject audioScript;
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InventoryScript inventory;
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GameOver end;
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AudioManager audio;
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bool energyOut = true;
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private void Awake()
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{
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inventory = scriptPile.GetComponent<InventoryScript>();
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end = scriptPile.GetComponent<GameOver>(); //UNNÖTIG, BEI ENEGRY 0 IST JA KEIN GAMEOVER
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audio = audioScript.GetComponent<AudioManager>();
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}
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void Start()
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@@ -36,16 +41,30 @@ public class HandleEnergy : MonoBehaviour
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void Update()
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{
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energyHUD.text = inventory.Energy.ToString();
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if (energyOut == true && inventory.Energy == 0)
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{
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CheckEnergy();
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}
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}
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public void LoseEnergy()
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{
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if (inventory.Energy > 0)
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inventory.Energy -= 1; //MAGIC NUMBER BEACHTEN ERSTMAL AUSPROBIEREN
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else
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{
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Debug.Log("Alle alle.");
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}
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CheckEnergy();
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if (inventory.Energy > 0)
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{
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inventory.Energy -= 1; //MAGIC NUMBER BEACHTEN ERSTMAL AUSPROBIEREN
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}
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}
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public void CheckEnergy()
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{
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if (inventory.Energy == 0)
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{
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audio.PlaySFX(audio.energyOut);
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energyOut = false;
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}
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}
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}
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