Platzhalter für die Prefabs erstellt, Design über die Gegner überlegt ujnd schon einmal einen Kommentar in einem Jumpscare Code verfasst, was ich vorhabe.

This commit is contained in:
Zinziel
2026-01-07 13:03:53 +01:00
parent a020e65010
commit 1b50fee3d2
17 changed files with 462 additions and 0 deletions

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@@ -129,6 +129,7 @@ GameObject:
m_Component:
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- component: {fileID: 1086639984}
- component: {fileID: 1086639986}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
@@ -216,6 +217,35 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!114 &1086639986
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1086639983}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalLightData
m_UsePipelineSettings: 1
m_AdditionalLightsShadowResolutionTier: 2
m_CustomShadowLayers: 0
m_LightCookieSize: {x: 1, y: 1}
m_LightCookieOffset: {x: 0, y: 0}
m_SoftShadowQuality: 0
m_RenderingLayersMask:
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m_Bits: 1
m_ShadowRenderingLayersMask:
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m_Bits: 1
m_Version: 4
m_LightLayerMask: 1
m_ShadowLayerMask: 1
m_RenderingLayers: 1
m_ShadowRenderingLayers: 1
--- !u!1 &1174591344
GameObject:
m_ObjectHideFlags: 0