Platzhalter für die Prefabs erstellt, Design über die Gegner überlegt ujnd schon einmal einen Kommentar in einem Jumpscare Code verfasst, was ich vorhabe.
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@@ -129,6 +129,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1086639985}
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- component: {fileID: 1086639984}
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- component: {fileID: 1086639986}
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m_Layer: 0
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m_Name: Directional Light
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m_TagString: Untagged
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@@ -216,6 +217,35 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!114 &1086639986
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1086639983}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalLightData
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m_UsePipelineSettings: 1
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m_AdditionalLightsShadowResolutionTier: 2
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m_CustomShadowLayers: 0
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m_LightCookieSize: {x: 1, y: 1}
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m_LightCookieOffset: {x: 0, y: 0}
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m_SoftShadowQuality: 0
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m_RenderingLayersMask:
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serializedVersion: 0
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m_Bits: 1
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m_ShadowRenderingLayersMask:
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serializedVersion: 0
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m_Bits: 1
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m_Version: 4
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m_LightLayerMask: 1
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m_ShadowLayerMask: 1
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m_RenderingLayers: 1
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m_ShadowRenderingLayers: 1
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--- !u!1 &1174591344
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GameObject:
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m_ObjectHideFlags: 0
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