Platzhalter für die Prefabs erstellt, Design über die Gegner überlegt ujnd schon einmal einen Kommentar in einem Jumpscare Code verfasst, was ich vorhabe.
This commit is contained in:
8
Assets/Scriptable Objects/SO Enemy.meta
Normal file
8
Assets/Scriptable Objects/SO Enemy.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5bf84faf40c74c347af4a8fd74e071fd
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
25
Assets/Scriptable Objects/SO Enemy/Enemy1.asset
Normal file
25
Assets/Scriptable Objects/SO Enemy/Enemy1.asset
Normal file
@@ -0,0 +1,25 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: da88df8e75e881e42856c4de256e7348, type: 3}
|
||||
m_Name: Enemy1
|
||||
m_EditorClassIdentifier: Assembly-CSharp::EnemyType
|
||||
enemyName: Fiefetti
|
||||
enemyPrefab: {fileID: 6438927358422850492, guid: fe90ac181ad3e764db42678b7c1e2ed2, type: 3}
|
||||
enemyJumpscarePrefab: {fileID: 0}
|
||||
approachStepCounter: 0
|
||||
delayBetweenStep: 0
|
||||
stayTime: 0
|
||||
firstRoomPosition: {x: 0, y: 0, z: 0}
|
||||
secondRoomPosition: {x: 0, y: 0, z: 0}
|
||||
thirdRoomPosition: {x: 0, y: 0, z: 0}
|
||||
mainRoomLeftPostion: {x: 0, y: 0, z: 0}
|
||||
mainRoomRightPosition: {x: 0, y: 0, z: 0}
|
||||
8
Assets/Scriptable Objects/SO Enemy/Enemy1.asset.meta
Normal file
8
Assets/Scriptable Objects/SO Enemy/Enemy1.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c938c51f5344b0640a5aa3b309461e40
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
25
Assets/Scriptable Objects/SO Enemy/Enemy2.asset
Normal file
25
Assets/Scriptable Objects/SO Enemy/Enemy2.asset
Normal file
@@ -0,0 +1,25 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: da88df8e75e881e42856c4de256e7348, type: 3}
|
||||
m_Name: Enemy2
|
||||
m_EditorClassIdentifier: Assembly-CSharp::EnemyType
|
||||
enemyName: Silvpatish
|
||||
enemyPrefab: {fileID: 6482115121907311880, guid: 7373cca246d2ce9489b42011a6252838, type: 3}
|
||||
enemyJumpscarePrefab: {fileID: 0}
|
||||
approachStepCounter: 0
|
||||
delayBetweenStep: 0
|
||||
stayTime: 0
|
||||
firstRoomPosition: {x: 0, y: 0, z: 0}
|
||||
secondRoomPosition: {x: 0, y: 0, z: 0}
|
||||
thirdRoomPosition: {x: 0, y: 0, z: 0}
|
||||
mainRoomLeftPostion: {x: 0, y: 0, z: 0}
|
||||
mainRoomRightPosition: {x: 0, y: 0, z: 0}
|
||||
8
Assets/Scriptable Objects/SO Enemy/Enemy2.asset.meta
Normal file
8
Assets/Scriptable Objects/SO Enemy/Enemy2.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b13446f9e68a3964fa3e0b2d548895b9
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
25
Assets/Scriptable Objects/SO Enemy/Enemy3.asset
Normal file
25
Assets/Scriptable Objects/SO Enemy/Enemy3.asset
Normal file
@@ -0,0 +1,25 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: da88df8e75e881e42856c4de256e7348, type: 3}
|
||||
m_Name: Enemy3
|
||||
m_EditorClassIdentifier: Assembly-CSharp::EnemyType
|
||||
enemyName: Fishai
|
||||
enemyPrefab: {fileID: 6099428109966294361, guid: dc8bca81694b6cb46a95af6377fcef3e, type: 3}
|
||||
enemyJumpscarePrefab: {fileID: 0}
|
||||
approachStepCounter: 5
|
||||
delayBetweenStep: 8
|
||||
stayTime: 15
|
||||
firstRoomPosition: {x: 0, y: 0, z: 0}
|
||||
secondRoomPosition: {x: 0, y: 0, z: 0}
|
||||
thirdRoomPosition: {x: 0, y: 0, z: 0}
|
||||
mainRoomLeftPostion: {x: 0, y: 0, z: 0}
|
||||
mainRoomRightPosition: {x: 0, y: 0, z: 0}
|
||||
8
Assets/Scriptable Objects/SO Enemy/Enemy3.asset.meta
Normal file
8
Assets/Scriptable Objects/SO Enemy/Enemy3.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f70666da208dd24c995cfea2d5929df
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user