Platzhalter für die Prefabs erstellt, Design über die Gegner überlegt ujnd schon einmal einen Kommentar in einem Jumpscare Code verfasst, was ich vorhabe.
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25
Assets/Scriptable Objects/SO Enemy/Enemy3.asset
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25
Assets/Scriptable Objects/SO Enemy/Enemy3.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: da88df8e75e881e42856c4de256e7348, type: 3}
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m_Name: Enemy3
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m_EditorClassIdentifier: Assembly-CSharp::EnemyType
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enemyName: Fishai
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enemyPrefab: {fileID: 6099428109966294361, guid: dc8bca81694b6cb46a95af6377fcef3e, type: 3}
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enemyJumpscarePrefab: {fileID: 0}
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approachStepCounter: 5
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delayBetweenStep: 8
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stayTime: 15
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firstRoomPosition: {x: 0, y: 0, z: 0}
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secondRoomPosition: {x: 0, y: 0, z: 0}
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thirdRoomPosition: {x: 0, y: 0, z: 0}
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mainRoomLeftPostion: {x: 0, y: 0, z: 0}
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mainRoomRightPosition: {x: 0, y: 0, z: 0}
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