Platzhalter für die Prefabs erstellt, Design über die Gegner überlegt ujnd schon einmal einen Kommentar in einem Jumpscare Code verfasst, was ich vorhabe.

This commit is contained in:
Zinziel
2026-01-07 13:03:53 +01:00
parent a020e65010
commit 1b50fee3d2
17 changed files with 462 additions and 0 deletions

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: da88df8e75e881e42856c4de256e7348, type: 3}
m_Name: Enemy3
m_EditorClassIdentifier: Assembly-CSharp::EnemyType
enemyName: Fishai
enemyPrefab: {fileID: 6099428109966294361, guid: dc8bca81694b6cb46a95af6377fcef3e, type: 3}
enemyJumpscarePrefab: {fileID: 0}
approachStepCounter: 5
delayBetweenStep: 8
stayTime: 15
firstRoomPosition: {x: 0, y: 0, z: 0}
secondRoomPosition: {x: 0, y: 0, z: 0}
thirdRoomPosition: {x: 0, y: 0, z: 0}
mainRoomLeftPostion: {x: 0, y: 0, z: 0}
mainRoomRightPosition: {x: 0, y: 0, z: 0}