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of Update after the MonoBehaviour is created + void Start() + { + camLookDist = transform.localRotation.y; + } + + // Update is called once per frame + void Update() + { + if (Input.touchCount > 0 && + Input.GetTouch(0).phase == TouchPhase.Moved) { + + touchDeltaPosition = Input.GetTouch(0).deltaPosition; + camLookDist = Mathf.Clamp(camLookDist + touchDeltaPosition.x * cameraSensivity, minLookDist, maxLookDist); + transform.localRotation = Quaternion.Euler(0f, camLookDist, 0f); + } + } + + +} diff --git a/Assets/Scripts/Cameras/CameraLook.cs.meta b/Assets/Scripts/Cameras/CameraLook.cs.meta new file mode 100644 index 0000000..3bccb2b --- /dev/null +++ b/Assets/Scripts/Cameras/CameraLook.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 49abaa4b8268a754399fa82119a91c67 \ No newline at end of file diff --git a/Assets/Scripts/Cameras/CameraSystem.cs b/Assets/Scripts/Cameras/CameraSystem.cs new file mode 100644 index 0000000..3fef239 --- /dev/null +++ b/Assets/Scripts/Cameras/CameraSystem.cs @@ -0,0 +1,73 @@ +using Unity.VisualScripting; +using UnityEngine; + +public class CameraSystem : MonoBehaviour +{ + [SerializeField] private GameObject[] cams; + [SerializeField] private GameObject mainCam; + [SerializeField] private int currentCam; + [SerializeField] private KeyCode openCam; + [SerializeField] private bool camIsOpen; + [SerializeField] private float cdTimer; + [SerializeField] private float cdTime = 0.5f; + + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + for (int i = 0; i < cams.Length; i++) { + cams[i].SetActive(false); + } + mainCam.SetActive(true); + } + + // Update is called once per frame + void Update() + { + if (Input.GetKeyDown(openCam)) { + camIsOpen = !camIsOpen; + ShowCam(); + } + + if (cdTimer <= 0) { + if (Input.GetAxis("Horizontal") > 0) { + cams[currentCam].SetActive(false); + currentCam = currentCam + 1; + if (currentCam >= cams.Length) { + currentCam = 0; + } + Go2Cam(currentCam); + cdTimer = cdTime; + } + else if (Input.GetAxis("Horizontal") < 0) { + cams[currentCam].SetActive(false); + currentCam = currentCam - 1; + if (currentCam < 0) { + currentCam = cams.Length - 1; + } + Go2Cam(currentCam); + cdTimer = cdTime; + } + } + else { + cdTimer -= Time.deltaTime; + } + } + + private void ShowCam() { + if (camIsOpen) { + cams[currentCam].SetActive(true); + mainCam.SetActive(false); + } + else { + cams[currentCam].SetActive(false); + mainCam.SetActive(true); + } + } + + private void Go2Cam(int progression) { + cams[currentCam].SetActive(false); + currentCam = progression; + ShowCam(); + } +} diff --git a/Assets/Scripts/Cameras/CameraSystem.cs.meta b/Assets/Scripts/Cameras/CameraSystem.cs.meta new file mode 100644 index 0000000..7b73d4c --- /dev/null +++ b/Assets/Scripts/Cameras/CameraSystem.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: bc016bf314b3fa446a75c1810d0e5df6 \ No newline at end of file diff --git a/Assets/Scripts/Door.meta b/Assets/Scripts/Door.meta new file mode 100644 index 0000000..f684586 --- /dev/null +++ b/Assets/Scripts/Door.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7d0ed0651b788d043acff35acd73ef9d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Door/Door.cs b/Assets/Scripts/Door/Door.cs new file mode 100644 index 0000000..59069f0 --- /dev/null +++ b/Assets/Scripts/Door/Door.cs @@ -0,0 +1,59 @@ +using UnityEngine; + +public class Door : MonoBehaviour +{ + [SerializeField] private GameObject light; + + [SerializeField] private Vector3 openPos; + [SerializeField] private Vector3 closePos; + + [SerializeField] private float doorSpeed; + + public bool isOpen; + public bool isOn; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + transform.position = openPos; + isOpen = true; + + ChangeLights(); + } + + // Update is called once per frame + void Update() + { + if (isOpen) { + if (transform.position != openPos) { + // Damit sich die Tür smooth öffnen lässt. + if (Vector3.Distance(transform.position, openPos) <= 0.5f) { + transform.position = openPos; + } + else { + transform.position = Vector3.Lerp(transform.position, openPos, doorSpeed * Time.deltaTime); + } + } + } else { + if (transform.position != closePos) { + // Damit sich die Tür smooth öffnen lässt. + if (Vector3.Distance(transform.position, closePos) <= 0.5f) { + transform.position = closePos; + } else { + transform.position = Vector3.Lerp(transform.position, closePos, doorSpeed * Time.deltaTime); + } + } + } + } + + public void ChangeLights() { + isOn = !isOn; + + if (isOn) { + light.SetActive(true); + } + else { + light.SetActive(false); + } + } +} diff --git a/Assets/Scripts/Door/Door.cs.meta b/Assets/Scripts/Door/Door.cs.meta new file mode 100644 index 0000000..cb67f3a --- /dev/null +++ b/Assets/Scripts/Door/Door.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a009b121b39a02d4a8dddf11cbda97cc \ No newline at end of file diff --git a/Assets/Scripts/Door/DoorController.cs b/Assets/Scripts/Door/DoorController.cs new file mode 100644 index 0000000..f334d35 --- /dev/null +++ b/Assets/Scripts/Door/DoorController.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +public class DoorController : MonoBehaviour +{ + [SerializeField] private Door door; + + private void OnMouseDown() { + door.isOpen = !door.isOpen; + } +} diff --git a/Assets/Scripts/Door/DoorController.cs.meta b/Assets/Scripts/Door/DoorController.cs.meta new file mode 100644 index 0000000..da6a8b4 --- /dev/null +++ b/Assets/Scripts/Door/DoorController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: b48d47b843b1eb242981ed20cce0db89 \ No newline at end of file diff --git a/Assets/Scripts/Door/LightController.cs b/Assets/Scripts/Door/LightController.cs new file mode 100644 index 0000000..4917bc5 --- /dev/null +++ b/Assets/Scripts/Door/LightController.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +public class LightSystem : MonoBehaviour +{ + [SerializeField] private Door door; + + private void OnMouseDown() { + door.ChangeLights(); + } +} diff --git a/Assets/Scripts/Door/LightController.cs.meta b/Assets/Scripts/Door/LightController.cs.meta new file mode 100644 index 0000000..bf64aba --- /dev/null +++ b/Assets/Scripts/Door/LightController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 0eef5257bc8558642b991b9857cf053f \ No newline at end of file