Essentielle Ordner, Prefabs, Skriptgerüst für die Audio Planung erstellt, sowie in dem SFX Manager den Skript von meinem anderen Projekt Derma Dread gezogen.
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Assets/Scripts/Audio/Music Manager.cs
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7
Assets/Scripts/Audio/Music Manager.cs
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using UnityEngine;
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// Written by Lilia Schwab
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public class MusicManager : MonoBehaviour
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{
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}
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