Umänderungen, Packages installiert

This commit is contained in:
2026-03-17 11:32:06 +01:00
parent 0660162c86
commit 5647695bb0
93 changed files with 6937 additions and 200 deletions

View File

@@ -0,0 +1,78 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7378513366514278013
MonoBehaviour:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 536372c49e1ca914d822849d36de938c, type: 3}
m_Name: Android Providers
m_EditorClassIdentifier: Unity.AdaptivePerformance::UnityEngine.AdaptivePerformance.AdaptivePerformanceManagerSettings
m_AutomaticLoading: 0
m_AutomaticRunning: 0
m_Loaders:
- {fileID: 11400000, guid: 0f7f11ec2334d5043886028c1baf5445, type: 2}
--- !u!114 &-2221643302184502518
MonoBehaviour:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 536372c49e1ca914d822849d36de938c, type: 3}
m_Name: Standalone Providers
m_EditorClassIdentifier: Unity.AdaptivePerformance::UnityEngine.AdaptivePerformance.AdaptivePerformanceManagerSettings
m_AutomaticLoading: 0
m_AutomaticRunning: 0
m_Loaders:
- {fileID: 11400000, guid: cce7c2ebd63cb84499fa96511ac471e8, type: 2}
--- !u!114 &-2186548838148879884
MonoBehaviour:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 179fc3111e144bc4688dca4038b3265d, type: 3}
m_Name: Standalone Settings
m_EditorClassIdentifier: Unity.AdaptivePerformance::UnityEngine.AdaptivePerformance.AdaptivePerformanceGeneralSettings
m_LoaderManagerInstance: {fileID: -2221643302184502518}
m_InitManagerOnStart: 1
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cb0ece14d1f711a4fb9325ca819dee95, type: 3}
m_Name: AdaptivePerformanceGeneralSettings
m_EditorClassIdentifier: Unity.AdaptivePerformance.Editor::UnityEditor.AdaptivePerformance.Editor.AdaptivePerformanceGeneralSettingsPerBuildTarget
Keys: 0700000001000000
Values:
- {fileID: 3351342520349963357}
- {fileID: -2186548838148879884}
--- !u!114 &3351342520349963357
MonoBehaviour:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 179fc3111e144bc4688dca4038b3265d, type: 3}
m_Name: Android Settings
m_EditorClassIdentifier: Unity.AdaptivePerformance::UnityEngine.AdaptivePerformance.AdaptivePerformanceGeneralSettings
m_LoaderManagerInstance: {fileID: -7378513366514278013}
m_InitManagerOnStart: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 609cbb7bcd5e7d9419f08b3e7f3691cf
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d61771604f67f254f9208e7760af57d5
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,14 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7f64f689317e344bd94dad777079b3bb, type: 3}
m_Name: Google Android Provider Loader
m_EditorClassIdentifier: Unity.AdaptivePerformance.Google.Android::UnityEngine.AdaptivePerformance.Google.Android.GoogleAndroidProviderLoader

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0f7f11ec2334d5043886028c1baf5445
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,14 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 12368ffd90e3c4ac4889486ab7b2aa78, type: 3}
m_Name: Samsung Android Provider Loader
m_EditorClassIdentifier: Unity.AdaptivePerformance.Samsung.Android::UnityEngine.AdaptivePerformance.Samsung.Android.SamsungAndroidProviderLoader

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1b7e4efdcc990294da60af5e51e9ca4a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,14 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 921854900f2214d7ab9b1e95d17dbb2b, type: 3}
m_Name: Simulator Provider Loader
m_EditorClassIdentifier: Unity.AdaptivePerformance.Simulator.Editor::UnityEditor.AdaptivePerformance.Simulator.Editor.SimulatorProviderLoader

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cce7c2ebd63cb84499fa96511ac471e8
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,318 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 19bedd638b17440c6934f09de14d81c5, type: 3}
m_Name: Google Android Provider Settings
m_EditorClassIdentifier: Unity.AdaptivePerformance.Google.Android::UnityEngine.AdaptivePerformance.Google.Android.GoogleAndroidProviderSettings
m_Logging: 1
m_AutomaticPerformanceModeEnabled: 1
m_AutomaticGameModeEnabled: 0
m_EnableBoostOnStartup: 1
m_StatsLoggingFrequencyInFrames: 50
m_IndexerSettings:
m_Active: 1
m_ThermalActionDelay: 10
m_PerformanceActionDelay: 4
m_ScalerSettings:
m_AdaptiveFramerate:
m_Name: Adaptive Framerate
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 7
m_MaxLevel: 45
m_MinBound: 15
m_MaxBound: 60
m_AdaptiveResolution:
m_Name: Adaptive Resolution
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 6
m_MaxLevel: 9
m_MinBound: 0.5
m_MaxBound: 1
m_AdaptiveBatching:
m_Name: Adaptive Batching
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 1
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveLOD:
m_Name: Adaptive LOD
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 2
m_MaxLevel: 3
m_MinBound: 0.4
m_MaxBound: 1
m_AdaptiveLut:
m_Name: Adaptive Lut
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 3
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveMSAA:
m_Name: Adaptive MSAA
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 6
m_MaxLevel: 2
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveShadowCascade:
m_Name: Adaptive Shadow Cascade
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 3
m_MaxLevel: 2
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveShadowDistance:
m_Name: Adaptive Shadow Distance
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 2
m_MaxLevel: 3
m_MinBound: 0.15
m_MaxBound: 1
m_AdaptiveShadowmapResolution:
m_Name: Adaptive Shadowmap Resolution
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 2
m_MaxLevel: 3
m_MinBound: 0.15
m_MaxBound: 1
m_AdaptiveShadowQuality:
m_Name: Adaptive Shadow Quality
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 3
m_MaxLevel: 3
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveSorting:
m_Name: Adaptive Sorting
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 1
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveTransparency:
m_Name: Adaptive Transparency
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 2
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveViewDistance:
m_Name: Adaptive View Distance
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 2
m_MaxLevel: 40
m_MinBound: 50
m_MaxBound: 1000
m_AdaptivePhysics:
m_Name: Adaptive Physics
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 1
m_MaxLevel: 5
m_MinBound: 0.5
m_MaxBound: 1
m_AdaptiveDecals:
m_Name: Adaptive Decals
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 2
m_MaxLevel: 20
m_MinBound: 0.01
m_MaxBound: 1
m_AdaptiveLayerCulling:
m_Name: Adaptive Layer Culling
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 1
m_MaxLevel: 40
m_MinBound: 0.01
m_MaxBound: 1
m_scalerProfileList:
- m_AdaptiveFramerate:
m_Name: Adaptive Framerate
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 7
m_MaxLevel: 45
m_MinBound: 15
m_MaxBound: 60
m_AdaptiveResolution:
m_Name: Adaptive Resolution
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 6
m_MaxLevel: 9
m_MinBound: 0.5
m_MaxBound: 1
m_AdaptiveBatching:
m_Name: Adaptive Batching
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 1
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveLOD:
m_Name: Adaptive LOD
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 2
m_MaxLevel: 3
m_MinBound: 0.4
m_MaxBound: 1
m_AdaptiveLut:
m_Name: Adaptive Lut
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 3
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveMSAA:
m_Name: Adaptive MSAA
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 6
m_MaxLevel: 2
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveShadowCascade:
m_Name: Adaptive Shadow Cascade
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 3
m_MaxLevel: 2
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveShadowDistance:
m_Name: Adaptive Shadow Distance
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 2
m_MaxLevel: 3
m_MinBound: 0.15
m_MaxBound: 1
m_AdaptiveShadowmapResolution:
m_Name: Adaptive Shadowmap Resolution
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 2
m_MaxLevel: 3
m_MinBound: 0.15
m_MaxBound: 1
m_AdaptiveShadowQuality:
m_Name: Adaptive Shadow Quality
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 3
m_MaxLevel: 3
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveSorting:
m_Name: Adaptive Sorting
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 1
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveTransparency:
m_Name: Adaptive Transparency
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 2
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveViewDistance:
m_Name: Adaptive View Distance
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 2
m_MaxLevel: 40
m_MinBound: 50
m_MaxBound: 1000
m_AdaptivePhysics:
m_Name: Adaptive Physics
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 1
m_MaxLevel: 5
m_MinBound: 0.5
m_MaxBound: 1
m_AdaptiveDecals:
m_Name: Adaptive Decals
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 2
m_MaxLevel: 20
m_MinBound: 0.01
m_MaxBound: 1
m_AdaptiveLayerCulling:
m_Name: Adaptive Layer Culling
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 1
m_MaxLevel: 40
m_MinBound: 0.01
m_MaxBound: 1
m_Name: Default Scaler Profile
m_DefaultScalerProfilerIndex: 0
k_AssetVersion: 2
m_GoogleProviderLogging: 0
m_FrameStatsDialogDisplayed: 0

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 677800fa903b71f4786b72d1d0adf003
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,319 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 02a364304553d4fe797810bd5c88f9d8, type: 3}
m_Name: Samsung Android Provider Settings
m_EditorClassIdentifier: Unity.AdaptivePerformance.Samsung.Android::UnityEngine.AdaptivePerformance.Samsung.Android.SamsungAndroidProviderSettings
m_Logging: 1
m_AutomaticPerformanceModeEnabled: 1
m_AutomaticGameModeEnabled: 0
m_EnableBoostOnStartup: 1
m_StatsLoggingFrequencyInFrames: 50
m_IndexerSettings:
m_Active: 1
m_ThermalActionDelay: 10
m_PerformanceActionDelay: 4
m_ScalerSettings:
m_AdaptiveFramerate:
m_Name: Adaptive Framerate
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 7
m_MaxLevel: 45
m_MinBound: 15
m_MaxBound: 60
m_AdaptiveResolution:
m_Name: Adaptive Resolution
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 6
m_MaxLevel: 9
m_MinBound: 0.5
m_MaxBound: 1
m_AdaptiveBatching:
m_Name: Adaptive Batching
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 1
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveLOD:
m_Name: Adaptive LOD
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 2
m_MaxLevel: 3
m_MinBound: 0.4
m_MaxBound: 1
m_AdaptiveLut:
m_Name: Adaptive Lut
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 3
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveMSAA:
m_Name: Adaptive MSAA
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 6
m_MaxLevel: 2
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveShadowCascade:
m_Name: Adaptive Shadow Cascade
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 3
m_MaxLevel: 2
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveShadowDistance:
m_Name: Adaptive Shadow Distance
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 2
m_MaxLevel: 3
m_MinBound: 0.15
m_MaxBound: 1
m_AdaptiveShadowmapResolution:
m_Name: Adaptive Shadowmap Resolution
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 2
m_MaxLevel: 3
m_MinBound: 0.15
m_MaxBound: 1
m_AdaptiveShadowQuality:
m_Name: Adaptive Shadow Quality
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 3
m_MaxLevel: 3
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveSorting:
m_Name: Adaptive Sorting
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 1
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveTransparency:
m_Name: Adaptive Transparency
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 2
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveViewDistance:
m_Name: Adaptive View Distance
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 2
m_MaxLevel: 40
m_MinBound: 50
m_MaxBound: 1000
m_AdaptivePhysics:
m_Name: Adaptive Physics
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 1
m_MaxLevel: 5
m_MinBound: 0.5
m_MaxBound: 1
m_AdaptiveDecals:
m_Name: Adaptive Decals
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 2
m_MaxLevel: 20
m_MinBound: 0.01
m_MaxBound: 1
m_AdaptiveLayerCulling:
m_Name: Adaptive Layer Culling
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 1
m_MaxLevel: 40
m_MinBound: 0.01
m_MaxBound: 1
m_scalerProfileList:
- m_AdaptiveFramerate:
m_Name: Adaptive Framerate
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 7
m_MaxLevel: 45
m_MinBound: 15
m_MaxBound: 60
m_AdaptiveResolution:
m_Name: Adaptive Resolution
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 6
m_MaxLevel: 9
m_MinBound: 0.5
m_MaxBound: 1
m_AdaptiveBatching:
m_Name: Adaptive Batching
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 1
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveLOD:
m_Name: Adaptive LOD
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 2
m_MaxLevel: 3
m_MinBound: 0.4
m_MaxBound: 1
m_AdaptiveLut:
m_Name: Adaptive Lut
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 3
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveMSAA:
m_Name: Adaptive MSAA
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 6
m_MaxLevel: 2
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveShadowCascade:
m_Name: Adaptive Shadow Cascade
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 3
m_MaxLevel: 2
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveShadowDistance:
m_Name: Adaptive Shadow Distance
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 2
m_MaxLevel: 3
m_MinBound: 0.15
m_MaxBound: 1
m_AdaptiveShadowmapResolution:
m_Name: Adaptive Shadowmap Resolution
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 2
m_MaxLevel: 3
m_MinBound: 0.15
m_MaxBound: 1
m_AdaptiveShadowQuality:
m_Name: Adaptive Shadow Quality
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 3
m_MaxLevel: 3
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveSorting:
m_Name: Adaptive Sorting
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 1
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveTransparency:
m_Name: Adaptive Transparency
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 2
m_MaxLevel: 1
m_MinBound: 0
m_MaxBound: 1
m_AdaptiveViewDistance:
m_Name: Adaptive View Distance
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 2
m_Target: 2
m_MaxLevel: 40
m_MinBound: 50
m_MaxBound: 1000
m_AdaptivePhysics:
m_Name: Adaptive Physics
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 0
m_Target: 1
m_MaxLevel: 5
m_MinBound: 0.5
m_MaxBound: 1
m_AdaptiveDecals:
m_Name: Adaptive Decals
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 2
m_MaxLevel: 20
m_MinBound: 0.01
m_MaxBound: 1
m_AdaptiveLayerCulling:
m_Name: Adaptive Layer Culling
m_Enabled: 0
m_Scale: 1
m_VisualImpact: 1
m_Target: 1
m_MaxLevel: 40
m_MinBound: 0.01
m_MaxBound: 1
m_Name: Default Scaler Profile
m_DefaultScalerProfilerIndex: 0
k_AssetVersion: 2
m_SamsungProviderLogging: 0
m_HighSpeedVRR: 0
m_AutomaticVRR: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 073078ffe2814c64587236e49e22630a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -11,7 +11,6 @@ GameObject:
- component: {fileID: 8898687434007421952}
- component: {fileID: 9067827542775402770}
- component: {fileID: 6575220929813238106}
- component: {fileID: 504996739262194472}
- component: {fileID: 9001336211658314961}
m_Layer: 0
m_Name: ScriptPile
@@ -48,9 +47,13 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::ChangeHealth
deathCounter: 0
panel: {fileID: 1837890152555356944}
scriptPile: {fileID: 0}
scriptPileAgain: {fileID: 0}
guessWhatAgain: {fileID: 0}
healthHUD: {fileID: 0}
standardHealth: 3
eFie: {fileID: 0}
eSilv: {fileID: 0}
eHai: {fileID: 0}
--- !u!114 &6575220929813238106
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -63,25 +66,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a55b227e958a84b4fa0f0b375b48aa87, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::HandleEnergy
standardEnergy: 10
addEnergyValue: 2
energyHUD: {fileID: 0}
scriptPile: {fileID: 1837890152555356944}
--- !u!114 &504996739262194472
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1837890152555356944}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5973ed7f2e7a3374d97418dafd88e753, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::InventoryScript
energy: 0
health: 0
gems: 0
audioScript: {fileID: 0}
--- !u!114 &9001336211658314961
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -98,12 +86,17 @@ MonoBehaviour:
timer: 0
deathTime: {fileID: 0}
infoText: {fileID: 0}
GameStateText: {fileID: 0}
retryButton: {fileID: 0}
costField: {fileID: 0}
costText: {fileID: 0}
cost: 0
levelScript: {fileID: 0}
timerOn: 0
etwas: 0
zeit: 0
scriptPile: {fileID: 1837890152555356944}
fieKill: 0
silvKill: 0
haiKill: 0
eFie: {fileID: 0}
eSilv: {fileID: 0}
eHai: {fileID: 0}
audioScript: {fileID: 0}

View File

@@ -850,11 +850,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5973ed7f2e7a3374d97418dafd88e753, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::InventoryScript
energy: 0
health: 0
gems: 0
standardHealth: 3
energy: 10
health: 3
gems: 200
standardEnergy: 10
standardHealth: 3
--- !u!1001 &1205057102
PrefabInstance:
m_ObjectHideFlags: 0
@@ -1956,8 +1956,7 @@ PrefabInstance:
propertyPath: scriptPileAgain
value:
objectReference: {fileID: 1185970733}
m_RemovedComponents:
- {fileID: 504996739262194472, guid: 43e751c24b5e5df4e8e3e26875b1b165, type: 3}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents:

View File

@@ -850,11 +850,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5973ed7f2e7a3374d97418dafd88e753, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::InventoryScript
energy: 0
health: 0
gems: 0
standardHealth: 3
energy: 10
health: 3
gems: 200
standardEnergy: 10
standardHealth: 3
--- !u!1001 &1205057102
PrefabInstance:
m_ObjectHideFlags: 0

View File

@@ -850,11 +850,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5973ed7f2e7a3374d97418dafd88e753, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::InventoryScript
energy: 0
health: 0
gems: 0
standardHealth: 3
energy: 10
health: 3
gems: 200
standardEnergy: 10
standardHealth: 3
--- !u!1001 &1205057102
PrefabInstance:
m_ObjectHideFlags: 0

View File

@@ -1543,8 +1543,8 @@ MonoBehaviour:
energy: 0
health: 0
gems: 0
standardHealth: 3
standardEnergy: 10
standardHealth: 3
--- !u!1 &507930243
GameObject:
m_ObjectHideFlags: 0
@@ -2066,7 +2066,6 @@ GameObject:
- component: {fileID: 640078697}
- component: {fileID: 640078700}
- component: {fileID: 640078699}
- component: {fileID: 640078698}
m_Layer: 5
m_Name: PanelBackground
m_TagString: Untagged
@@ -2146,8 +2145,8 @@ MonoBehaviour:
energy: 10
health: 3
gems: 100
standardHealth: 3
standardEnergy: 10
standardHealth: 3
--- !u!114 &640078696
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -2237,23 +2236,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &640078698
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 640078691}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5973ed7f2e7a3374d97418dafd88e753, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::InventoryScript
energy: 0
health: 0
gems: 0
standardHealth: 3
standardEnergy: 10
--- !u!114 &640078699
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -1,6 +1,5 @@
using JetBrains.Annotations;
using Unity.VisualScripting;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.LowLevelPhysics;
using UnityEngine.UIElements;

View File

@@ -40,9 +40,8 @@ public class MenueScript : MonoBehaviour
//SceneNummern:
//0 - MainMenue
//1 - Shop
//2 - Credits
//3 - Lilia
//4 - Xilver
//5 - Day1
//6 - Day6
//1 - Credits
//2 - Day 1
//3 - Day 2
//4 - Day 3
//5 - Day 6

View File

@@ -3,7 +3,6 @@ using TMPro;
using Unity.VisualScripting;
using Unity.VisualScripting.Antlr3.Runtime;
using UnityEngine;
using UnityEngine.Rendering.VirtualTexturing;
using UnityEngine.U2D;
public class ShopScript : MonoBehaviour
@@ -154,6 +153,7 @@ public class ShopScript : MonoBehaviour
inventory.Gems -= updateCost;
audio.PlaySFX(audio.buy);
}
}

View File

@@ -40,7 +40,7 @@ public class DoorController : MonoBehaviour
if (inventory.Energy > 0)
{
audio.PlaySFX(audio.door);
Vibrator.Vibrate();
//Vibrator.Vibrate();
door.isOpen = false;
Debug.Log("Hier kommt niemand rein");
energy.LoseEnergy();

View File

@@ -67,16 +67,32 @@ public class FieScript : MonoBehaviour
//StateOne();
StartStuff();
}
float stickAround = 0;
void Update()
{
if(fieKill == true)
{
stickAround += Time.deltaTime;
if (stickAround >= 2f)
{
Fiefetti.transform.position = SPBack.transform.position;
stickAround = 0f;
fieKill = false;
}
}
}
public void HitPlayer()
{
healthScript.GetHit();
audio.PlaySFX(audio.fieHit);
silv.silvKill = false;
hai.haiKill = false;
fieKill = true;
}
public void StartStuff()
@@ -157,7 +173,6 @@ public class FieScript : MonoBehaviour
{
float elapsed3 = 0;
float stickAround = 0f;
if (spawnLeft && doorSwitch.isOpen == true)
{
@@ -165,17 +180,6 @@ public class FieScript : MonoBehaviour
Debug.Log("Fiefetti: Hab dich!");
//reingehen
HitPlayer();
//StateOne();
silv.silvKill = false;
hai.haiKill = false;
fieKill = true;
stickAround += Time.deltaTime;
if (stickAround >= 2f)
{
Fiefetti.transform.position = SPBack.transform.position;
stickAround = 0f;
}
}
else if (!spawnLeft && doorSwitch2.isOpen == true)
@@ -184,17 +188,6 @@ public class FieScript : MonoBehaviour
Debug.Log("Fiefetti: Hab dich!");
//reingehen
HitPlayer();
//StateOne();
silv.silvKill = false;
hai.haiKill = false;
fieKill = true;
stickAround += Time.deltaTime;
if (stickAround >= 2f)
{
Fiefetti.transform.position = SPBack.transform.position;
stickAround = 0f;
}
}
else
@@ -220,83 +213,4 @@ public class FieScript : MonoBehaviour
StartCoroutine(WanderAround());
}
/*
public void StateOne()
{
button.SetActive(false);
Fiefetti.transform.position = SPBack.transform.position;
//Hauptposition
Debug.Log("Fiefetti: Bin hinten");
int random = Random.Range(1, 3);
if (random == 1) //1 bedeutet immer left
{
spawn1 = true;
}
else
{
spawn2 = true;
}
Debug.Log("random = " + random);
//StartCoroutine(WanderClose());
}*/
/*
public void StateTwo()
{
if (spawn1 == true) //1 bedeutet immer left
{
Fiefetti.transform.position = SPLeft.transform.position;
}
else
{
Fiefetti.transform.position = SPRight.transform.position;
}
StartCoroutine(WanderAround());
//einen von zwei Punkten aussuchen
Debug.Log("Fiefetti: Komme näher");
//StateThree();
}*/
/*
public void StateThree()
{
if (doorSwitch.isOpen == true)
{
Fiefetti.transform.position = SPDeath.transform.position;
Debug.Log("Fiefetti: Hab dich!");
//reingehen
HitPlayer();
//StateOne();
fieKill = true;
}
else if (doorSwitch2.isOpen == true)
{
Fiefetti.transform.position = SPDeath.transform.position;
Debug.Log("Fiefetti: Hab dich!");
//reingehen
HitPlayer();
//StateOne();
fieKill = true;
}
else
{
//AudioSpielen
fieKill = false;
Debug.Log("Fiefetti: Och menno");
}
StartCoroutine(WanderAround());
spawn1 = false;
spawn2 = false;
//StateOne();
}*/
}

View File

@@ -67,15 +67,32 @@ public class HaiScript : MonoBehaviour
StartStuff();
}
float stickAround = 0;
void Update()
{
if (haiKill == true)
{
stickAround += Time.deltaTime;
if (stickAround >= 2f)
{
Hai.transform.position = SPBack.transform.position;
stickAround = 0f;
haiKill = false;
}
}
}
public void HitPlayer()
{
healthScript.GetHit();
audio.PlaySFX(audio.haiHit);
fie.fieKill = false;
silv.silvKill = false;
haiKill = true;
}
public void StartStuff()
@@ -161,9 +178,6 @@ public class HaiScript : MonoBehaviour
//reingehen
HitPlayer();
fie.fieKill = false;
silv.silvKill = false;
haiKill = true;
stickAround += Time.deltaTime;
if (stickAround >= 2f)

View File

@@ -64,7 +64,7 @@ public class LevelBehavior : MonoBehaviour
if (sceneName == "Day2")
{
Debug.Log("Es ist Tag 2");
curScene = 5;
curScene = 3;
fie.stateTime = 5;
silv.stateTime = 10;
hai.stateTime = 25;
@@ -112,16 +112,18 @@ public class LevelBehavior : MonoBehaviour
public void SwitchScene()
{
curScene++;
Debug.Log("Ich will jetzt in Scene " + curScene++ + " wechseln.");
gameOngoing = false;
gameWon = false;
if (curScene < 5)
if (curScene < 4)
{
Debug.Log("Ist noch nicht Tag 3");
SceneManager.LoadSceneAsync(curScene++);
SceneManager.LoadSceneAsync(curScene);
}
else
{

View File

@@ -1,4 +1,5 @@
using System.Collections;
using NUnit.Framework;
using UnityEngine;
public class SilvScript : MonoBehaviour
@@ -66,15 +67,32 @@ public class SilvScript : MonoBehaviour
StartStuff();
}
float stickAround = 0;
void Update()
{
if (silvKill == true)
{
stickAround += Time.deltaTime;
if (stickAround >= 2f)
{
Silv.transform.position = SPBack.transform.position;
stickAround = 0f;
silvKill = false;
}
}
}
public void HitPlayer()
{
healthScript.GetHit();
audio.PlaySFX(audio.silvHit);
fie.fieKill = false;
hai.haiKill = false;
silvKill = true;
}
public void StartStuff()
@@ -182,10 +200,6 @@ public class SilvScript : MonoBehaviour
HitPlayer();
//StateOne();
fie.fieKill = false;
hai.haiKill = false;
silvKill = true;
stickAround += Time.deltaTime;
if (stickAround >= 2f)
{

View File

@@ -42,6 +42,7 @@ public class ChangeHealth : MonoBehaviour
//fie = eFie.GetComponent<FieScript>();
//silv = eSilv.GetComponent<SilvScript>();
//hai = eHai.GetComponent<HaiScript>();
}
void Start()

View File

@@ -17,10 +17,10 @@ public class InventoryData
//Gems
public int gems;
public int standardHealth;
public int standardEnergy;
public int standardHealth;
public InventoryData(int energy, int health, int gems, int standardHealth, int standardEnergy)
{
this.energy = energy;
@@ -47,10 +47,10 @@ public class InventoryScript : MonoBehaviour
//Gems
[SerializeField] int gems;
[SerializeField] int standardHealth;
[SerializeField] int standardEnergy;
[SerializeField] int standardHealth;
private void Awake()
@@ -84,18 +84,19 @@ public class InventoryScript : MonoBehaviour
set { gems = value; ValChanged(); }
}
public int StandardHealth
{
get { return standardHealth; }
set { standardHealth = value; ValChanged(); }
}
public int StandardEnergy
{
get { return standardEnergy; }
set { standardEnergy = value; ValChanged(); }
}
public int StandardHealth
{
get { return standardHealth; }
set { standardHealth = value; ValChanged(); }
}
// Achtung, ValChanged wird NICHT aufgerufen, wenn man die Werte im Inspector verändert,
// weil das nur die Felder, nicht die Properties setzt.
// Ändert man aber per Script die Property, wird ValChanged aufgerufen und sofort die Werte ins File gespeichert.
@@ -117,10 +118,12 @@ public class InventoryScript : MonoBehaviour
energy = inventoryData.energy;
health = inventoryData.health;
gems = inventoryData.gems;
standardEnergy = inventoryData.standardEnergy;
standardHealth = inventoryData.standardHealth;
}
private void SaveInventoryData()
{
inventoryData = new InventoryData(energy, health, gems, standardHealth, standardEnergy); // erstellt ein neues Objekt InventoryData aus den Werten dieses Scripts
inventoryData = new InventoryData(energy, health, gems, standardEnergy, standardHealth); // erstellt ein neues Objekt InventoryData aus den Werten dieses Scripts
string datastring = JsonUtility.ToJson(inventoryData); // macht einen JSON String aus diesem Objekt (dafür brauchen wir es auch nur)
File.WriteAllText(path, datastring);
}

View File

@@ -1,7 +1,6 @@
using System;
using System.Threading;
using TMPro;
using UnityEditor.Rendering;
using UnityEngine;
public class LevelScripts : MonoBehaviour

View File

@@ -53,6 +53,7 @@ MonoBehaviour:
m_AdditionalLightsShadowResolutionTierHigh: 1024
m_ReflectionProbeBlending: 1
m_ReflectionProbeBoxProjection: 1
m_ReflectionProbeAtlas: 1
m_ShadowDistance: 50
m_ShadowCascadeCount: 1
m_Cascade2Split: 0.25
@@ -129,6 +130,10 @@ MonoBehaviour:
m_PrefilterScreenCoord: 1
m_PrefilterNativeRenderPass: 1
m_PrefilterUseLegacyLightmaps: 0
m_PrefilterBicubicLightmapSampling: 1
m_PrefilterReflectionProbeBlending: 0
m_PrefilterReflectionProbeBoxProjection: 0
m_PrefilterReflectionProbeAtlas: 0
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0
m_Textures:

View File

@@ -63,7 +63,19 @@ MonoBehaviour:
- rid: 4779372749441204229
- rid: 4779372749441204230
m_RuntimeSettings:
m_List: []
m_List:
- rid: 6852985685364965378
- rid: 6852985685364965379
- rid: 6852985685364965380
- rid: 6852985685364965381
- rid: 6852985685364965384
- rid: 6852985685364965385
- rid: 6852985685364965392
- rid: 6852985685364965394
- rid: 8712630790384254976
- rid: 3958521235517472768
- rid: 4779372749441204229
- rid: 4779372749441204230
m_AssetVersion: 8
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
m_RenderingLayerNames: