Umänderungen, Packages installiert

This commit is contained in:
2026-03-17 11:32:06 +01:00
parent 0660162c86
commit 5647695bb0
93 changed files with 6937 additions and 200 deletions

View File

@@ -1,6 +1,5 @@
using JetBrains.Annotations;
using Unity.VisualScripting;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.LowLevelPhysics;
using UnityEngine.UIElements;

View File

@@ -40,9 +40,8 @@ public class MenueScript : MonoBehaviour
//SceneNummern:
//0 - MainMenue
//1 - Shop
//2 - Credits
//3 - Lilia
//4 - Xilver
//5 - Day1
//6 - Day6
//1 - Credits
//2 - Day 1
//3 - Day 2
//4 - Day 3
//5 - Day 6

View File

@@ -3,7 +3,6 @@ using TMPro;
using Unity.VisualScripting;
using Unity.VisualScripting.Antlr3.Runtime;
using UnityEngine;
using UnityEngine.Rendering.VirtualTexturing;
using UnityEngine.U2D;
public class ShopScript : MonoBehaviour
@@ -154,6 +153,7 @@ public class ShopScript : MonoBehaviour
inventory.Gems -= updateCost;
audio.PlaySFX(audio.buy);
}
}

View File

@@ -40,7 +40,7 @@ public class DoorController : MonoBehaviour
if (inventory.Energy > 0)
{
audio.PlaySFX(audio.door);
Vibrator.Vibrate();
//Vibrator.Vibrate();
door.isOpen = false;
Debug.Log("Hier kommt niemand rein");
energy.LoseEnergy();

View File

@@ -67,16 +67,32 @@ public class FieScript : MonoBehaviour
//StateOne();
StartStuff();
}
float stickAround = 0;
void Update()
{
if(fieKill == true)
{
stickAround += Time.deltaTime;
if (stickAround >= 2f)
{
Fiefetti.transform.position = SPBack.transform.position;
stickAround = 0f;
fieKill = false;
}
}
}
public void HitPlayer()
{
healthScript.GetHit();
audio.PlaySFX(audio.fieHit);
silv.silvKill = false;
hai.haiKill = false;
fieKill = true;
}
public void StartStuff()
@@ -157,7 +173,6 @@ public class FieScript : MonoBehaviour
{
float elapsed3 = 0;
float stickAround = 0f;
if (spawnLeft && doorSwitch.isOpen == true)
{
@@ -165,17 +180,6 @@ public class FieScript : MonoBehaviour
Debug.Log("Fiefetti: Hab dich!");
//reingehen
HitPlayer();
//StateOne();
silv.silvKill = false;
hai.haiKill = false;
fieKill = true;
stickAround += Time.deltaTime;
if (stickAround >= 2f)
{
Fiefetti.transform.position = SPBack.transform.position;
stickAround = 0f;
}
}
else if (!spawnLeft && doorSwitch2.isOpen == true)
@@ -184,17 +188,6 @@ public class FieScript : MonoBehaviour
Debug.Log("Fiefetti: Hab dich!");
//reingehen
HitPlayer();
//StateOne();
silv.silvKill = false;
hai.haiKill = false;
fieKill = true;
stickAround += Time.deltaTime;
if (stickAround >= 2f)
{
Fiefetti.transform.position = SPBack.transform.position;
stickAround = 0f;
}
}
else
@@ -220,83 +213,4 @@ public class FieScript : MonoBehaviour
StartCoroutine(WanderAround());
}
/*
public void StateOne()
{
button.SetActive(false);
Fiefetti.transform.position = SPBack.transform.position;
//Hauptposition
Debug.Log("Fiefetti: Bin hinten");
int random = Random.Range(1, 3);
if (random == 1) //1 bedeutet immer left
{
spawn1 = true;
}
else
{
spawn2 = true;
}
Debug.Log("random = " + random);
//StartCoroutine(WanderClose());
}*/
/*
public void StateTwo()
{
if (spawn1 == true) //1 bedeutet immer left
{
Fiefetti.transform.position = SPLeft.transform.position;
}
else
{
Fiefetti.transform.position = SPRight.transform.position;
}
StartCoroutine(WanderAround());
//einen von zwei Punkten aussuchen
Debug.Log("Fiefetti: Komme näher");
//StateThree();
}*/
/*
public void StateThree()
{
if (doorSwitch.isOpen == true)
{
Fiefetti.transform.position = SPDeath.transform.position;
Debug.Log("Fiefetti: Hab dich!");
//reingehen
HitPlayer();
//StateOne();
fieKill = true;
}
else if (doorSwitch2.isOpen == true)
{
Fiefetti.transform.position = SPDeath.transform.position;
Debug.Log("Fiefetti: Hab dich!");
//reingehen
HitPlayer();
//StateOne();
fieKill = true;
}
else
{
//AudioSpielen
fieKill = false;
Debug.Log("Fiefetti: Och menno");
}
StartCoroutine(WanderAround());
spawn1 = false;
spawn2 = false;
//StateOne();
}*/
}

View File

@@ -67,15 +67,32 @@ public class HaiScript : MonoBehaviour
StartStuff();
}
float stickAround = 0;
void Update()
{
if (haiKill == true)
{
stickAround += Time.deltaTime;
if (stickAround >= 2f)
{
Hai.transform.position = SPBack.transform.position;
stickAround = 0f;
haiKill = false;
}
}
}
public void HitPlayer()
{
healthScript.GetHit();
audio.PlaySFX(audio.haiHit);
fie.fieKill = false;
silv.silvKill = false;
haiKill = true;
}
public void StartStuff()
@@ -161,9 +178,6 @@ public class HaiScript : MonoBehaviour
//reingehen
HitPlayer();
fie.fieKill = false;
silv.silvKill = false;
haiKill = true;
stickAround += Time.deltaTime;
if (stickAround >= 2f)

View File

@@ -64,7 +64,7 @@ public class LevelBehavior : MonoBehaviour
if (sceneName == "Day2")
{
Debug.Log("Es ist Tag 2");
curScene = 5;
curScene = 3;
fie.stateTime = 5;
silv.stateTime = 10;
hai.stateTime = 25;
@@ -112,16 +112,18 @@ public class LevelBehavior : MonoBehaviour
public void SwitchScene()
{
curScene++;
Debug.Log("Ich will jetzt in Scene " + curScene++ + " wechseln.");
gameOngoing = false;
gameWon = false;
if (curScene < 5)
if (curScene < 4)
{
Debug.Log("Ist noch nicht Tag 3");
SceneManager.LoadSceneAsync(curScene++);
SceneManager.LoadSceneAsync(curScene);
}
else
{

View File

@@ -1,4 +1,5 @@
using System.Collections;
using NUnit.Framework;
using UnityEngine;
public class SilvScript : MonoBehaviour
@@ -66,15 +67,32 @@ public class SilvScript : MonoBehaviour
StartStuff();
}
float stickAround = 0;
void Update()
{
if (silvKill == true)
{
stickAround += Time.deltaTime;
if (stickAround >= 2f)
{
Silv.transform.position = SPBack.transform.position;
stickAround = 0f;
silvKill = false;
}
}
}
public void HitPlayer()
{
healthScript.GetHit();
audio.PlaySFX(audio.silvHit);
fie.fieKill = false;
hai.haiKill = false;
silvKill = true;
}
public void StartStuff()
@@ -182,10 +200,6 @@ public class SilvScript : MonoBehaviour
HitPlayer();
//StateOne();
fie.fieKill = false;
hai.haiKill = false;
silvKill = true;
stickAround += Time.deltaTime;
if (stickAround >= 2f)
{

View File

@@ -42,6 +42,7 @@ public class ChangeHealth : MonoBehaviour
//fie = eFie.GetComponent<FieScript>();
//silv = eSilv.GetComponent<SilvScript>();
//hai = eHai.GetComponent<HaiScript>();
}
void Start()

View File

@@ -17,10 +17,10 @@ public class InventoryData
//Gems
public int gems;
public int standardHealth;
public int standardEnergy;
public int standardHealth;
public InventoryData(int energy, int health, int gems, int standardHealth, int standardEnergy)
{
this.energy = energy;
@@ -47,10 +47,10 @@ public class InventoryScript : MonoBehaviour
//Gems
[SerializeField] int gems;
[SerializeField] int standardHealth;
[SerializeField] int standardEnergy;
[SerializeField] int standardHealth;
private void Awake()
@@ -84,18 +84,19 @@ public class InventoryScript : MonoBehaviour
set { gems = value; ValChanged(); }
}
public int StandardHealth
{
get { return standardHealth; }
set { standardHealth = value; ValChanged(); }
}
public int StandardEnergy
{
get { return standardEnergy; }
set { standardEnergy = value; ValChanged(); }
}
public int StandardHealth
{
get { return standardHealth; }
set { standardHealth = value; ValChanged(); }
}
// Achtung, ValChanged wird NICHT aufgerufen, wenn man die Werte im Inspector verändert,
// weil das nur die Felder, nicht die Properties setzt.
// Ändert man aber per Script die Property, wird ValChanged aufgerufen und sofort die Werte ins File gespeichert.
@@ -117,10 +118,12 @@ public class InventoryScript : MonoBehaviour
energy = inventoryData.energy;
health = inventoryData.health;
gems = inventoryData.gems;
standardEnergy = inventoryData.standardEnergy;
standardHealth = inventoryData.standardHealth;
}
private void SaveInventoryData()
{
inventoryData = new InventoryData(energy, health, gems, standardHealth, standardEnergy); // erstellt ein neues Objekt InventoryData aus den Werten dieses Scripts
inventoryData = new InventoryData(energy, health, gems, standardEnergy, standardHealth); // erstellt ein neues Objekt InventoryData aus den Werten dieses Scripts
string datastring = JsonUtility.ToJson(inventoryData); // macht einen JSON String aus diesem Objekt (dafür brauchen wir es auch nur)
File.WriteAllText(path, datastring);
}

View File

@@ -1,7 +1,6 @@
using System;
using System.Threading;
using TMPro;
using UnityEditor.Rendering;
using UnityEngine;
public class LevelScripts : MonoBehaviour