Health and Energy Logic ausgeführt, GameOver und LevelTime Scripte angelegt, Timer (aber keinen krassen coolen) eingebaut
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@@ -7,13 +7,13 @@ public class InventoryScript : MonoBehaviour
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[Header("Variables")]
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//Energy
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[SerializeField] int energy = 10;
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[SerializeField] int energy;
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//Health
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[SerializeField] int health = 1;
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[SerializeField] int health;
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//Gems
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[SerializeField] int gems = 100;
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[SerializeField] int gems;
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public InventoryScript(int energy, int health, int gems)
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