Health and Energy Logic ausgeführt, GameOver und LevelTime Scripte angelegt, Timer (aber keinen krassen coolen) eingebaut

This commit is contained in:
2026-02-10 11:28:41 +01:00
parent 42b50afc95
commit 57f6aa02c8
10 changed files with 235 additions and 934 deletions

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@@ -7,13 +7,13 @@ public class InventoryScript : MonoBehaviour
[Header("Variables")]
//Energy
[SerializeField] int energy = 10;
[SerializeField] int energy;
//Health
[SerializeField] int health = 1;
[SerializeField] int health;
//Gems
[SerializeField] int gems = 100;
[SerializeField] int gems;
public InventoryScript(int energy, int health, int gems)