Health and Energy Logic ausgeführt, GameOver und LevelTime Scripte angelegt, Timer (aber keinen krassen coolen) eingebaut
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36
Assets/Scripts/Player/LevelScripts.cs
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36
Assets/Scripts/Player/LevelScripts.cs
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using System;
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using System.Threading;
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using TMPro;
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using UnityEditor.Rendering;
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using UnityEngine;
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public class LevelScripts : MonoBehaviour
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{
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[SerializeField] float clock;
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[SerializeField] TMP_Text gameTime;
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[SerializeField] bool onShift;
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void Start()
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{
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onShift = true;
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clock = 0;
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}
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private void Update()
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{
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if (onShift)
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{
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gameTime.text = Convert.ToInt32(clock += Time.deltaTime).ToString();
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}
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else
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{
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EndShift();
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}
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}
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public void EndShift()
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{
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onShift = false;
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}
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}
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