Komplett Lauffähig + Vibration + Boni + Enemie "Jumpscares" - Audio
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@@ -6,8 +6,7 @@ public class HandleEnergy : MonoBehaviour
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{
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[Header("Values")]
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[SerializeField] public int standardEnergy = 10;
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[SerializeField] public int addEnergyValue = 2;
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[SerializeField] public int addEnergyValue = 4;
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[Header("UI and HUD")]
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@@ -29,7 +28,7 @@ public class HandleEnergy : MonoBehaviour
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void Start()
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{
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inventory.Energy = standardEnergy;
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inventory.Energy = inventory.StandardEnergy;
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Debug.Log(inventory.Energy);
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}
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