Shop weitergebaut, CreditsScene angepasst, MainMenue weiter verschönert, an Monetarisierung gearbeitet
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using System.Xml.Serialization;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -6,26 +7,31 @@ public class ShopScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject shopPanel;
|
||||
[SerializeField] GameObject errorPanel;
|
||||
public InventoryScript player;
|
||||
InventoryScript player;
|
||||
|
||||
private bool paymentSystemActive = true;
|
||||
private bool paymentSystemActive = false;
|
||||
[SerializeField] TMP_Text text;
|
||||
TMP_Text textfeld;
|
||||
//InventoryScript player;
|
||||
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
player = GetComponent<InventoryScript>();
|
||||
|
||||
shopPanel.SetActive(false);
|
||||
errorPanel.SetActive(false);
|
||||
|
||||
textfeld = this.text;
|
||||
//player = GetComponent<InventoryScript>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
textfeld.text = InventoryScript.deineMudda.ToString();
|
||||
}
|
||||
|
||||
|
||||
public void OpenShop()
|
||||
{
|
||||
shopPanel.SetActive(true);
|
||||
@@ -36,6 +42,11 @@ public class ShopScript : MonoBehaviour
|
||||
shopPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void ClosePanel()
|
||||
{
|
||||
errorPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void AddLife()
|
||||
{
|
||||
player.Health++;
|
||||
@@ -61,6 +72,9 @@ public class ShopScript : MonoBehaviour
|
||||
|
||||
public void BuyMore()
|
||||
{
|
||||
|
||||
int manyGemsCost = 200;
|
||||
|
||||
if (paymentSystemActive)
|
||||
{
|
||||
|
||||
|
||||
Reference in New Issue
Block a user