Shop weitergebaut, CreditsScene angepasst, MainMenue weiter verschönert, an Monetarisierung gearbeitet
This commit is contained in:
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7
Assets/Prefabs/ButtonPrefabs/ButtonHome.prefab.meta
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74
Assets/Scripts/Button Functions/CreditsScript.cs
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74
Assets/Scripts/Button Functions/CreditsScript.cs
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||||
using JetBrains.Annotations;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UIElements;
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public class CreditsScript : MonoBehaviour
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{
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public float scrollSpeed;
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private float maxScrollSpeed = 300f;
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[SerializeField] public float maxYPosition;
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[SerializeField] public float minYPosition;
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[SerializeField] public TMP_Text text;
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TMP_Text textfeld;
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private RectTransform rectTransform;
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void Start()
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{
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scrollSpeed = 200f;
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textfeld = this.text;
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maxYPosition = 3200;
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minYPosition = 0;
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rectTransform = GetComponent<RectTransform>();
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Credits();
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}
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void Update()
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{
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rectTransform.anchoredPosition += new Vector2(0, scrollSpeed * Time.deltaTime);
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if (transform.position.y >= maxYPosition)
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{
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//Credits wieder nach unten packen, damit sie loopen
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//this.transform.position.y = minYPosition;
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Debug.Log("The End");
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}
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}
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public void HurryUp()
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{
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//scrollSpeed = 50f;
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scrollSpeed = maxScrollSpeed;
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//if (scrollSpeed > maxScrollSpeed)
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//{
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// scrollSpeed = maxScrollSpeed;
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//}
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//else
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//{
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// scrollSpeed = 50f;
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//}
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}
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public void Credits()
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{
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//die Credits einfach hardcoden, dann kann ich die schneller anpassen
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//funktioniert
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textfeld.text = "Assets" +
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"Dark UI kit by kΩsmaragd on Unity Store" +
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"Clean Vector Icons by PONETI on Unity Store" +
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"UX Flat Icons [Free] by Heathen Engineering on Unity Store" +
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"Help Me Font by GGBotNet on itch.io ";
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||||
}
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||||
}
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2
Assets/Scripts/Button Functions/CreditsScript.cs.meta
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2
Assets/Scripts/Button Functions/CreditsScript.cs.meta
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fileFormatVersion: 2
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guid: d5be39440ed9dd34481bc2c42f862691
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@@ -1,8 +1,15 @@
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||||
using TMPro;
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||||
using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UIElements;
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||||
public class MenueScript : MonoBehaviour
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||||
{
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||||
public void ReturnHome()
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||||
{
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||||
SceneManager.LoadSceneAsync(0);
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||||
}
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||||
public void GameStart()
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||||
{
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||||
SceneManager.LoadSceneAsync(5);
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||||
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||||
@@ -1,4 +1,5 @@
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||||
using System.Xml.Serialization;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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||||
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||||
@@ -6,26 +7,31 @@ public class ShopScript : MonoBehaviour
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||||
{
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||||
[SerializeField] GameObject shopPanel;
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||||
[SerializeField] GameObject errorPanel;
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public InventoryScript player;
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||||
InventoryScript player;
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||||
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private bool paymentSystemActive = true;
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||||
private bool paymentSystemActive = false;
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||||
[SerializeField] TMP_Text text;
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||||
TMP_Text textfeld;
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//InventoryScript player;
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||||
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||||
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||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
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||||
void Start()
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||||
{
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||||
player = GetComponent<InventoryScript>();
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||||
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||||
shopPanel.SetActive(false);
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||||
errorPanel.SetActive(false);
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||||
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||||
textfeld = this.text;
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||||
//player = GetComponent<InventoryScript>();
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||||
}
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||||
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||||
// Update is called once per frame
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||||
void Update()
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||||
{
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||||
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||||
textfeld.text = InventoryScript.deineMudda.ToString();
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||||
}
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||||
public void OpenShop()
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||||
{
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||||
shopPanel.SetActive(true);
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@@ -36,6 +42,11 @@ public class ShopScript : MonoBehaviour
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shopPanel.SetActive(false);
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}
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public void ClosePanel()
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||||
{
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||||
errorPanel.SetActive(false);
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||||
}
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||||
public void AddLife()
|
||||
{
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player.Health++;
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||||
@@ -61,6 +72,9 @@ public class ShopScript : MonoBehaviour
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||||
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public void BuyMore()
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||||
{
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||||
|
||||
int manyGemsCost = 200;
|
||||
|
||||
if (paymentSystemActive)
|
||||
{
|
||||
|
||||
|
||||
51
Assets/Scripts/Button Functions/TweenScript.cs
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51
Assets/Scripts/Button Functions/TweenScript.cs
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@@ -0,0 +1,51 @@
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using Unity.VisualScripting;
|
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using UnityEngine;
|
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using UnityEngine.UI;
|
||||
|
||||
public class TweenScript : MonoBehaviour
|
||||
{
|
||||
|
||||
[SerializeField] private float duration;
|
||||
[SerializeField] private GameObject button;
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||||
|
||||
//private KeyCode secretCode = KeyCode.G;
|
||||
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Vector3 ort = new Vector3();
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||||
|
||||
public void Start()
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||||
{
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||||
duration = 2;
|
||||
//button = this.GameObject;
|
||||
}
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||||
|
||||
public void Update()
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||||
{
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OnClick();
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||||
}
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||||
|
||||
public void Scale()
|
||||
{
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LeanTween.scale(button, transform.localScale * 1.1f, duration * Time.deltaTime).setEase(LeanTweenType.easeOutBounce);
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//LeanTween.scale(Trinagle, new Vector3(2,2,2), duration).setOnComplete(Debug.Log);
|
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}
|
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|
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private void Move()
|
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{
|
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LeanTween.moveX(button, button.transform.position.y, duration * Time.deltaTime);
|
||||
}
|
||||
|
||||
public void Bounce()
|
||||
{
|
||||
//code folgt
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||||
//code steht in scale
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||||
//mach circle bounce on space press
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
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if (Input.GetKeyDown(KeyCode.Mouse1))
|
||||
{
|
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Scale();
|
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}
|
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}
|
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}
|
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2
Assets/Scripts/Button Functions/TweenScript.cs.meta
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2
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fileFormatVersion: 2
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guid: 0116161a3779aa24a919d65f454bee69
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@@ -2,9 +2,12 @@ using UnityEngine;
|
||||
|
||||
public class InventoryScript : MonoBehaviour
|
||||
{
|
||||
|
||||
public static int deineMudda = 2;
|
||||
static int deinVadda = 0;
|
||||
|
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//Energy
|
||||
[SerializeField] int energy = 10;
|
||||
|
||||
public InventoryScript(int energy)
|
||||
{
|
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this.energy = energy;
|
||||
@@ -23,7 +26,7 @@ public class InventoryScript : MonoBehaviour
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
Gems = 10;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
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|
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@@ -2,20 +2,24 @@
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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swizzle: 50462976
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cookieLightType: 0
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platformSettings:
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- serializedVersion: 4
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 4
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 4
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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customData:
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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spriteCustomMetadata:
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entries: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user