Türe öffnen und schließen sich per Button und das Licht kann man ebenfalls per Button an-aus schalten. Sound würde dafür fehlen.

This commit is contained in:
Zinziel
2026-02-10 11:58:20 +01:00
parent 22f2cbab36
commit 8daf2f25ec
14 changed files with 885 additions and 4 deletions

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using UnityEngine;
public class Door : MonoBehaviour
{
[SerializeField] private GameObject light;
[SerializeField] private Vector3 openPos;
[SerializeField] private Vector3 closePos;
[SerializeField] private float doorSpeed;
public bool isOpen;
public bool isOn;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
transform.position = openPos;
isOpen = true;
ChangeLights();
}
// Update is called once per frame
void Update()
{
if (isOpen) {
if (transform.position != openPos) {
// Damit sich die Tür smooth öffnen lässt.
if (Vector3.Distance(transform.position, openPos) <= 0.5f) {
transform.position = openPos;
}
else {
transform.position = Vector3.Lerp(transform.position, openPos, doorSpeed * Time.deltaTime);
}
}
} else {
if (transform.position != closePos) {
// Damit sich die Tür smooth öffnen lässt.
if (Vector3.Distance(transform.position, closePos) <= 0.5f) {
transform.position = closePos;
} else {
transform.position = Vector3.Lerp(transform.position, closePos, doorSpeed * Time.deltaTime);
}
}
}
}
public void ChangeLights() {
isOn = !isOn;
if (isOn) {
light.SetActive(true);
}
else {
light.SetActive(false);
}
}
}

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fileFormatVersion: 2
guid: a009b121b39a02d4a8dddf11cbda97cc

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using UnityEngine;
public class DoorController : MonoBehaviour
{
[SerializeField] private Door door;
private void OnMouseDown() {
door.isOpen = !door.isOpen;
}
}

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fileFormatVersion: 2
guid: b48d47b843b1eb242981ed20cce0db89

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using UnityEngine;
public class LightSystem : MonoBehaviour
{
[SerializeField] private Door door;
private void OnMouseDown() {
door.ChangeLights();
}
}

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fileFormatVersion: 2
guid: 0eef5257bc8558642b991b9857cf053f