Timer eingebaut, Inventory Script überarbeitet, InventoryScript dank Hr. Neuhaus durch Speicherfunktion erweiter, GameOver und GameOverlay ready and working
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@@ -25,31 +25,38 @@ public class ChangeHealth : MonoBehaviour
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void Start()
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{
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inventory.Health = standardHealth;
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healthHUD.text = inventory.Health.ToString();
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Debug.Log(inventory.Health);
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}
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void Update()
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{
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healthHUD.text = inventory.Health.ToString();
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if (inventory.Health <= 0)
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{
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Die();
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}
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}
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public void GetHit()
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public void GetHit() //MUSS NOCH MIT ENEMIES VERKNÜPFT WERDEN
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{
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inventory.Health -= 1; //MAGIC NUMBER BITTE BEACHTEN
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if (inventory.Health > 0)
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{
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inventory.Health -= 1; //MAGIC NUMBER BITTE BEACHTEN
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}
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Debug.Log("Ouch, you bastard.");
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}
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public void Die()
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{
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Time.timeScale = 0;
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//Time.timeScale = 0; //Wieder umlegen
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end.recentDeath = true;
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end.ShowDeathScreen();
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Debug.Log("rest in pizza");
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}
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}
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