Timer eingebaut, Inventory Script überarbeitet, InventoryScript dank Hr. Neuhaus durch Speicherfunktion erweiter, GameOver und GameOverlay ready and working
This commit is contained in:
@@ -30,17 +30,23 @@ public class HandleEnergy : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
inventory.Energy = standardEnergy;
|
||||
energyHUD.text = inventory.Energy.ToString();
|
||||
Debug.Log(inventory.Energy);
|
||||
}
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
energyHUD.text = inventory.Energy.ToString();
|
||||
}
|
||||
|
||||
public void LoseEnergy()
|
||||
{
|
||||
if (inventory.Energy > 0)
|
||||
inventory.Energy -= 1; //MAGIC NUMBER BEACHTEN ERSTMAL AUSPROBIEREN
|
||||
else
|
||||
{
|
||||
Debug.Log("Alle alle.");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user