using UnityEngine; public class AudioManager : MonoBehaviour //wird noch barbeitet, ist gerade nur ein Copy Past aus Seascape { [Header("Audio Source")] [SerializeField] AudioSource musicSource; [SerializeField] AudioSource SFXSource; [Header("Audio Clip")] public AudioClip background; public AudioClip button; public AudioClip buy; [Header("Enemy Audio")] public AudioClip fieHit; public AudioClip haiHit; public AudioClip silvHit; public AudioClip rearrange; public AudioClip bang; public AudioClip comingCloser; public AudioClip scare; [Header("Player")] public AudioClip energyOut; public AudioClip death; public AudioClip door; public void Start() { musicSource.clip = background; musicSource.Play(); } public void PlaySFX(AudioClip clip) { SFXSource.PlayOneShot(clip); } }