using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; public class TweenScript : MonoBehaviour { [SerializeField] private float duration; [SerializeField] private GameObject button; //private KeyCode secretCode = KeyCode.G; Vector3 ort = new Vector3(); public void Start() { duration = 2; //button = this.GameObject; } public void Update() { OnClick(); } public void Scale() { LeanTween.scale(button, transform.localScale * 1.1f, duration * Time.deltaTime).setEase(LeanTweenType.easeOutBounce); //LeanTween.scale(Trinagle, new Vector3(2,2,2), duration).setOnComplete(Debug.Log); } private void Move() { LeanTween.moveX(button, button.transform.position.y, duration * Time.deltaTime); } public void Bounce() { //code folgt //code steht in scale //mach circle bounce on space press } public void OnClick() { if (Input.GetKeyDown(KeyCode.Mouse1)) { Scale(); } } }