using UnityEngine; public class InventoryScript : MonoBehaviour { //Energy [SerializeField] int energy = 10; //Health [SerializeField] int health = 1; //Gems [SerializeField] int gems; public InventoryScript(int energy, int health, int gems) { this.energy = energy; this.health = health; this.gems = gems; } public int Energy { get => energy; set => energy = value; } public int Health { get => health; set => health = value; } public int Gems { get => gems; set => gems = value; } void Start() { Gems = 10; } void Update() { } }