using TMPro; using UnityEngine; using static UnityEngine.EventSystems.EventTrigger; public class ChangeHealth : MonoBehaviour { [SerializeField] GameObject panel; [SerializeField] GameObject gameOverSceen; [Header("UI and HUD")] [SerializeField] TMP_Text energyHUD; [SerializeField] TMP_Text healthHUD; InventoryScript inventory; private void Awake() { inventory = panel.GetComponent(); } void Start() { energyHUD.text = inventory.Energy.ToString(); healthHUD.text = inventory.Health.ToString(); gameOverSceen.SetActive(false); } void Update() { if (inventory.Health <= 0) { Die(); } } public void GetHit() { } public void Die() { gameOverSceen.SetActive(true); } public void NewChance() { } }