using UnityEngine; public class ChangeHealth : MonoBehaviour { public int maxHealth; public int health; void Start() { health = maxHealth; } public void Hit(int amount) { health -= amount; if (health < 0) { health = 0; // no negatives Debug.Log("Death"); Die(); } } public void Die() { // Saves current day Debug.Log("Save the current day"); // Jumpscare Debug.Log("Jumpscare! Boo!"); // After Jumpscare Delay Overlay appears // Decline Overlay Debug.Log("Return to Main Menue"); // Accept Debug.Log("Get 1 heart back and get 25+ energy back"); } }