using UnityEngine; public class InventoryScript : MonoBehaviour { //Energy [SerializeField] int energy = 10; public InventoryScript(int energy) { this.energy = energy; } public int Energy { get => energy; set => energy = value; } //Health [SerializeField] int health = 1; public int Health { get => health; set => health = value; } //Gems [SerializeField] int gems; public int Gems { get => gems; set => gems = value; } // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { } }