using TMPro; using Unity.VisualScripting; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UIElements; public class MenueScript : MonoBehaviour { [SerializeField] GameObject audioScript; AudioManager audio; private void Awake() { audio = audioScript.GetComponent(); } public void ReturnHome() { SceneManager.LoadSceneAsync(0); Vibrator.Vibrate(); } public void GameStart() { SceneManager.LoadSceneAsync(2); Vibrator.Vibrate(); audio.PlaySFX(audio.button); } public void Credits() { SceneManager.LoadSceneAsync(1); Vibrator.Vibrate(); } public void Quit() { Application.Quit(); } } //SceneNummern: //0 - MainMenue //1 - Credits //2 - Day 1 //3 - Day 2 //4 - Day 3 //5 - Day 6